public static void PlayerRotation(Packet packet) { int id = packet.ReadInt(); Quaternion rotation = packet.ReadQuaternion(); GameManager.players[id].transform.rotation = rotation; }
public static void SpawnPlayer(Packet packet) { int id = packet.ReadInt(); string username = packet.ReadString(); Vector3 position = packet.ReadVector3(); Quaternion rotation = packet.ReadQuaternion(); GameManager.instance.SpawnPlayer(id, username, position, rotation); }