Exemplo n.º 1
0
        public static void OnPlayerClicked(Players.Player player, PlayerClickedData boxedData)
        {
            if (boxedData.ClickType == PlayerClickedData.EClickType.Right)
            {
                if (boxedData.HitType == PlayerClickedData.EHitType.Block)
                {
                    string itemname = ItemTypes.IndexLookup.GetName(boxedData.GetVoxelHit().TypeHit);
                    if (itemname.Contains("Geo Dasher"))
                    {
                        NetworkUI.NetworkMenu menu = new NetworkUI.NetworkMenu();
                        menu.LocalStorage.SetAs("header", "Geo Dasher");
                        menu.Width  = 600;
                        menu.Height = 400;

                        List <ValueTuple <NetworkUI.IItem, int> > items = new List <ValueTuple <IItem, int> >
                        {
                            ValueTuple.Create <NetworkUI.IItem, int>(new NetworkUI.Items.InputField("teleporterID"), 200),
                            (new NetworkUI.Items.ButtonCallback("PG.RotNC.Teleporter.SetKey", new NetworkUI.LabelData("Set Teleporter Key", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)), 200),
                            (new NetworkUI.Items.DropDown("Availability", "PG.RotNC.Teleporter.Availability", new List <string>()
                            {
                                "public", "private", "spawn"
                            }), 200)
                        };
                        menu.Items.Add(new NetworkUI.Items.HorizontalRow(items));
                        menu.LocalStorage.SetAs("PG.RotNC.Teleporter.SetKey", 0);
                        menu.LocalStorage.SetAs("PG.RotNC.Teleporter.Availability", 0);

                        menu.Items.Add(new NetworkUI.Items.Line(UnityEngine.Color.black));

                        items = new List <ValueTuple <IItem, int> >
                        {
                            ValueTuple.Create <NetworkUI.IItem, int>(new NetworkUI.Items.InputField("gototeleporter"), 200),
                            (new NetworkUI.Items.ButtonCallback("PG.RotNC.Teleporter.GoToKey", new NetworkUI.LabelData("Go To Key", UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)), 200)
                        };
                        menu.Items.Add(new NetworkUI.Items.HorizontalRow(items));
                        menu.LocalStorage.SetAs("PG.RotNC.Teleporter.GoToKey", 0);

                        menu.Items.Add(new NetworkUI.Items.Line(UnityEngine.Color.black));

                        foreach (var colony in player.Colonies)
                        {
                            if (TeleporterManager.GetKey(colony.ColonyID, out string output))
                            {
                                items = new List <ValueTuple <IItem, int> >
                                {
                                    ValueTuple.Create <NetworkUI.IItem, int>(new NetworkUI.Items.Label(colony.Name), 200),
                                    ValueTuple.Create <NetworkUI.IItem, int>(new NetworkUI.Items.Label(output), 200)
                                };
                                menu.Items.Add(new NetworkUI.Items.HorizontalRow(items));
                            }
                        }

                        if (itemname.Contains("x-"))
                        {
                            Vector3Int pos = boxedData.GetVoxelHit().BlockHit.Add(-1, 0, 0);
                            menu.LocalStorage.SetAs("location", NewColonyAPI.Helpers.Utilities.Vector3IntToNode(pos));
                        }
                        if (itemname.Contains("x+"))
                        {
                            Vector3Int pos = boxedData.GetVoxelHit().BlockHit.Add(1, 0, 0);
                            menu.LocalStorage.SetAs("location", NewColonyAPI.Helpers.Utilities.Vector3IntToNode(pos));
                        }
                        if (itemname.Contains("z-"))
                        {
                            Vector3Int pos = boxedData.GetVoxelHit().BlockHit.Add(0, 0, -1);
                            menu.LocalStorage.SetAs("location", NewColonyAPI.Helpers.Utilities.Vector3IntToNode(pos));
                        }
                        if (itemname.Contains("z+"))
                        {
                            Vector3Int pos = boxedData.GetVoxelHit().BlockHit.Add(0, 0, 1);
                            menu.LocalStorage.SetAs("location", NewColonyAPI.Helpers.Utilities.Vector3IntToNode(pos));
                        }
                        NetworkUI.NetworkMenuManager.SendServerPopup(player, menu);
                        return;
                    }
                }
Exemplo n.º 2
0
        public static NetworkUI.NetworkMenu BaseMenu()
        {
            NetworkUI.NetworkMenu ret = new NetworkUI.NetworkMenu();
            ret.Width  = 1000;
            ret.Height = 500;
            int total           = menus.Count;
            int counter         = 0;
            int menubuttonwidth = 0;

            if (total >= 5)
            {
                menubuttonwidth = 193;
            }
            else if (total == 4)
            {
                menubuttonwidth = 243;
            }
            else if (total == 3)
            {
                menubuttonwidth = 326;
            }
            else if (total == 2)
            {
                menubuttonwidth = 493;
            }
            else
            {
                menubuttonwidth = 990;
            }
            List <(NetworkUI.IItem, int)> topbuttons = new List <(NetworkUI.IItem, int)>();

            foreach (var item in menus)
            {
                topbuttons.Add((new NetworkUI.Items.ButtonCallback(item.Value, new NetworkUI.LabelData(item.Key, UnityEngine.Color.black, UnityEngine.TextAnchor.MiddleCenter)), menubuttonwidth));
                ret.LocalStorage.SetAs(item.Value, 0);
                total--;
                counter++;
                if (counter == 5)
                {
                    counter = 0;
                    ret.Items.Add(new NetworkUI.Items.HorizontalRow(topbuttons));
                    topbuttons = new List <(NetworkUI.IItem, int)>();
                    if (total >= 5)
                    {
                        menubuttonwidth = 193;
                    }
                    else if (total == 4)
                    {
                        menubuttonwidth = 243;
                    }
                    else if (total == 3)
                    {
                        menubuttonwidth = 326;
                    }
                    else if (total == 2)
                    {
                        menubuttonwidth = 493;
                    }
                    else
                    {
                        menubuttonwidth = 990;
                    }
                }
            }
            ret.Items.Add(new NetworkUI.Items.HorizontalRow(topbuttons));
            ret.Items.Add(new NetworkUI.Items.Line(UnityEngine.Color.black));
            return(ret);
        }