Exemplo n.º 1
0
 /// <summary>
 /// Disconnect from server
 /// </summary>
 public void Disconnect()
 {
     if (ServerConnection == null || !ServerConnection.Connected)
     {
         return;
     }
     _logger.Log("Disconnecting from server...");
     NetworkIdGenerator.SetLastId(0);
     _packet.Clear();
     _packet.Add(new Data_Disconnect());
     DataReceived    += CloseConnection;
     ServerConnection = null;
 }
Exemplo n.º 2
0
        /// <summary>
        /// Connect to the server
        /// </summary>
        /// <param name="ip">IP-address</param>
        /// <param name="port">Port</param>
        public void Connect(string ip, int port)
        {
            _logger = Debug.unityLogger;

            IPEndPoint ipEndPoint = new IPEndPoint(IPAddress.Parse(ip), port);

            ServerConnection = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            _logger.Log($"Trying to connect to {ip}:{port}...");
            try
            {
                ServerConnection.Connect(ipEndPoint);
            }
            catch (SocketException ex)
            {
                _logger.LogError("Connection Error", ex.Message);
                return;
            }
            _packet = new DataPacket();
            _logger.Log($"Successfully connected to {ip}:{port}");
            NetworkIdGenerator.SetLastId(0);
        }
Exemplo n.º 3
0
 private void Awake()
 {
     networkId = NetworkIdGenerator.Generate();
 }