public Player(GameSession session, Account account, PlayerDto dto)
        {
            Session          = session;
            Account          = account;
            _tutorialState   = dto.TutorialState;
            _level           = dto.Level;
            _totalExperience = (uint)dto.TotalExperience;
            _pen             = (uint)dto.PEN;
            _ap     = (uint)dto.AP;
            _coins1 = (uint)dto.Coins1;
            _coins2 = (uint)dto.Coins2;

            Settings    = new PlayerSettingManager(this, dto);
            DenyManager = new DenyManager(this, dto);
            Mailbox     = new Mailbox(this, dto);

            Inventory        = new Inventory(this, dto);
            CharacterManager = new CharacterManager(this, dto);

            RoomInfo = new PlayerRoomInfo();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Saves all pending changes to the database
        /// </summary>
        public void Save()
        {
            using (var db = GameDatabase.Open())
            {
                if (NeedsToSave)
                {
                    db.Update(new PlayerDto
                    {
                        Id                   = (int)Account.Id,
                        TutorialState        = TutorialState,
                        Level                = Level,
                        TotalExperience      = (int)TotalExperience,
                        PEN                  = (int)PEN,
                        AP                   = (int)AP,
                        Coins1               = (int)Coins1,
                        Coins2               = (int)Coins2,
                        CurrentCharacterSlot = CharacterManager.CurrentSlot
                    });
                    NeedsToSave = false;
                }

                Settings.Save(db);
                Inventory.Save(db);
                CharacterManager.Save(db);
                LicenseManager.Save(db);
                DenyManager.Save(db);
                Mailbox.Save(db);

                DeathMatch.Save(db);
                TouchDown.Save(db);
                Chasser.Save(db);
                BattleRoyal.Save(db);
                CaptainMode.Save(db);
                Mission.Save(db);
            }
        }