/// <summary>
        ///
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="ev0"></param>
        /// <param name="si"></param>
        private void ProcessOverlaps(int start, int end, SweepLineEvent ev0, SegmentIntersector si)
        {
            SweepLineSegment ss0 = (SweepLineSegment)ev0.Object;

            /*
             * Since we might need to test for self-intersections,
             * include current INSERT event object in list of event objects to test.
             * Last index can be skipped, because it must be a Delete event.
             */
            for (int i = start; i < end; i++)
            {
                SweepLineEvent ev1 = _events[i];
                if (ev1.IsInsert)
                {
                    SweepLineSegment ss1 = (SweepLineSegment)ev1.Object;
                    // don't compare edges in same group, if labels are present
                    if (!ev0.IsSameLabel(ev1))
                    {
                        {
                            ss0.ComputeIntersections(ss1, si);
                            _nOverlaps++;
                        }
                    }
                }
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="ev0"></param>
        /// <param name="si"></param>
        private void ProcessOverlaps(int start, int end, SweepLineEvent ev0, SegmentIntersector si)
        {
            SweepLineSegment ss0 = (SweepLineSegment)ev0.Object;

            /*
             * Since we might need to test for self-intersections,
             * include current insert event object in list of event objects to test.
             * Last index can be skipped, because it must be a Delete event.
             */
            for (int i = start; i < end; i++)
            {
                SweepLineEvent ev1 = _events[i];
                if (ev1.IsInsert)
                {
                    SweepLineSegment ss1 = (SweepLineSegment)ev1.Object;
                    if (ev0.EdgeSet == null || (ev0.EdgeSet != ev1.EdgeSet))
                    {
                        ss0.ComputeIntersections(ss1, si);
                    }
                    _nOverlaps++;
                }
            }
        }