public GameSnapshotDelta( GameSnapshot currentSnap, GameSnapshot baseSnap ) { Tick = currentSnap.Tick; BaseTick = baseSnap.Tick; Positions = new EcDictDelta <Ecs.Components.Position>( currentSnap.Positions, baseSnap.Positions ); ShapeRectangles = new EcDictDelta <Ecs.Components.Shapes.Rectangle>( currentSnap.ShapeRectangles, baseSnap.ShapeRectangles ); Characters = new EcDictDelta <Ecs.Components.Character>( currentSnap.Characters, baseSnap.Characters ); Projectiles = new EcDictDelta <Ecs.Components.Projectile>( currentSnap.Projectiles, baseSnap.Projectiles ); Items = new EcDictDelta <Ecs.Components.Item>( currentSnap.Items, baseSnap.Items ); Doors = new EcDictDelta <Ecs.Components.Door>( currentSnap.Doors, baseSnap.Doors ); OrientationCardinals = new EcDictDelta <Ecs.Components.Orientations.Cardinal>( currentSnap.OrientationCardinals, baseSnap.OrientationCardinals ); Playables = new EcDictDelta <Ecs.Components.Playable>( currentSnap.Playables, baseSnap.Playables ); Inventories = new EcDictDelta <Ecs.Components.Inventory>( currentSnap.Inventories, baseSnap.Inventories ); }
public void Process(Packets.GameSnapshot gameSnapshot) { Clear(); ProcessEcDict(gameSnapshot.Positions); ProcessEcDict(gameSnapshot.ShapeRectangles); ProcessEcDict(gameSnapshot.Characters); ProcessEcDict(gameSnapshot.Projectiles); ProcessEcDict(gameSnapshot.Items); ProcessEcDict(gameSnapshot.Doors); ProcessEcDict(gameSnapshot.OrientationCardinals); ProcessEcDict(gameSnapshot.Playables); ProcessEcDict(gameSnapshot.Inventories); }
public void Process(Packets.GameSnapshot gameSnapshot) { ecsRegistry.Process(gameSnapshot); }
private void StoreGameSnapshot( Packets.GameSnapshot gameSnapshotPacket ) { packetsReceived.gameSnapshots.Enqueue(gameSnapshotPacket); }