Exemplo n.º 1
0
        public override long Evaluate(Genome g, DataDictionary dd)
        {
            Data2048Dictionary d2d = dd as Data2048Dictionary;
            long best = long.MinValue;
            long sum  = 0;

            dd.CreateScore(g.GenomeId, Execute);
            dd.CreateLifetime(g.GenomeId, Execute);

            int lifetime;

            for (int i = 0; i < Execute; ++i)
            {
                LinkedList <CreatedCells> cellLog = new LinkedList <CreatedCells>();
                Initialize(cellLog);
                lifetime = 0;
                while (!Gameover)
                {
                    double[] output = g.EvaluateNetwork(GetInputs());
                    int[]    order  = new int[4] {
                        0, 1, 2, 3
                    };
                    Array.Sort(output, order);

                    int index = 3;
                    while (!Shift((Direction)order[index]))
                    {
                        if (++FailCount >= FailLimit)
                        {
                            Gameover = true;
                            break;
                        }

                        --index;
                    }
                    if (Gameover)
                    {
                        break;
                    }
                    CreateRandom(SizeEmpty(), cellLog);
                    SetGameover();
                    ++lifetime;
                }
                sum += GetFitness();

                if (GetFitness() > best)
                {
                    best = GetFitness();
                    d2d.AddCells(g.GenomeId, cellLog);
                }

                dd.AddScore(g.GenomeId, Score, i);
            }
            return(sum / Execute);
        }
Exemplo n.º 2
0
        public override void Display(Genome g, DataDictionary dd)
        {
            base.Display(g, dd);
            Data2048Dictionary d2d = dd as Data2048Dictionary;

            Cells     = new int[16];
            Score     = 0;
            LogScore  = 0;
            FailCount = 0;
            Gameover  = false;
            LinkedList <CreatedCells>     cc    = d2d.getCells(g.GenomeId);
            LinkedListNode <CreatedCells> cnode = cc.First;

            Cells[cnode.Value.index] = cnode.Value.isTwo ? 1 : 2;
            cnode = cnode.Next;
            Cells[cnode.Value.index] = cnode.Value.isTwo ? 1 : 2;
            while (!Gameover)
            {
                double[] output = g.EvaluateNetwork(GetInputs());
                int[]    order  = new int[4] {
                    0, 1, 2, 3
                };
                Array.Sort(output, order);

                int index = 3;
                while (!Shift((Direction)order[index]))
                {
                    if (++FailCount >= FailLimit)
                    {
                        Gameover = true;
                        break;
                    }
                    --index;
                }
                if (Gameover)
                {
                    break;
                }

                cnode = cnode.Next;
                Cells[cnode.Value.index] = cnode.Value.isTwo ? 1 : 2;
                SetGameover();
                PrevDirection = (Direction)order[index];
                Drawer();
                Thread.Sleep(DisplayDelay);
            }
        }