Exemplo n.º 1
0
        /// <summary>
        /// Copy constructor. Initializes a new instance of the <see cref="NcomPacketA"/> class,
        /// logically equivalent to to the specified <paramref name="source"/>.
        /// </summary>
        /// <param name="source">
        /// The source <see cref="NcomPacketA"/> with which to initialise this instance.
        /// </param>
        public NcomPacketA(NcomPacketA source) : base(source)
        {
            if (source != null)
            {
                this.Time = source.Time;

                this.AccelerationX = source.AccelerationX;
                this.AccelerationY = source.AccelerationY;
                this.AccelerationZ = source.AccelerationZ;

                this.AngularRateX = source.AngularRateX;
                this.AngularRateY = source.AngularRateY;
                this.AngularRateZ = source.AngularRateZ;

                this.Checksum1 = source.Checksum1;

                this.Latitude  = source.Latitude;
                this.Longitude = source.Longitude;
                this.Altitude  = source.Altitude;

                this.DownVelocity  = source.DownVelocity;
                this.EastVelocity  = source.EastVelocity;
                this.NorthVelocity = source.NorthVelocity;

                this.Heading = source.Heading;
                this.Pitch   = source.Pitch;
                this.Roll    = source.Roll;

                this.Checksum2 = source.Checksum2;

                this.StatusChannel = source.StatusChannel?.Clone();
            }
        }
Exemplo n.º 2
0
        /* ---------- Public methods ----------------------------------------------------------/**/

        public virtual List <NcomPacket> ProcessNcom(byte[] buffer)
        {
            if (buffer == null)
            {
                throw new ArgumentNullException(nameof(buffer));
            }

            // Create a list to store packets in
            List <NcomPacket> pkts = new List <NcomPacket>();
            NcomPacket        pkt;

            // Iterate over the buffer to find sync bytes
            int p = 0;

            while (p <= buffer.Length - NcomPacket.PacketLength)
            {
                // Have we found a sync byte?
                if (buffer[p++] == NcomPacket.SyncByte)
                {
                    // Test the navigation status byte (byte 21). If it is 11, parse as structure B, else
                    // structure A.
                    if (buffer[(p - 1) + 21] == (byte)NavigationStatus.InternalUse)
                    {
                        pkt = new NcomPacketB();
                    }
                    else
                    {
                        pkt = new NcomPacketA();
                    }

                    // Try to unmarshal the Ncom packet
                    if (pkt.Unmarshal(buffer, p - 1))
                    {
                        pkts.Add(pkt);
                        p += NcomPacket.PacketLength - 1;
                    }
                }
            }

            // Return the list of processed Ncom packets
            return(pkts);
        }
Exemplo n.º 3
0
        protected override bool IsEqual(NcomPacket _pkt)
        {
            NcomPacketA pkt = _pkt as NcomPacketA;

            return(base.IsEqual(pkt) &&
                   this.Time == pkt.Time &&
                   this.AccelerationX == pkt.AccelerationX &&
                   this.AccelerationY == pkt.AccelerationY &&
                   this.AccelerationZ == pkt.AccelerationZ &&
                   this.AngularRateX == pkt.AngularRateX &&
                   this.AngularRateY == pkt.AngularRateY &&
                   this.AngularRateZ == pkt.AngularRateZ &&
                   this.Latitude == pkt.Latitude &&
                   this.Longitude == pkt.Longitude &&
                   this.Altitude == pkt.Altitude &&
                   this.NorthVelocity == pkt.NorthVelocity &&
                   this.EastVelocity == pkt.EastVelocity &&
                   this.DownVelocity == pkt.DownVelocity &&
                   this.Heading == pkt.Heading &&
                   this.Pitch == pkt.Pitch &&
                   this.Roll == pkt.Roll &&
                   (this.StatusChannel == null ? pkt.StatusChannel == null : this.StatusChannel.Equals(pkt.StatusChannel)));
        }