Exemplo n.º 1
0
 public NatCorderOSX () {
     var writePath = 
     #if UNITY_EDITOR
     System.IO.Directory.GetCurrentDirectory();
     #else
     Application.persistentDataPath;
     #endif
     NatCorderBridge.Initialize(null, OnVideo, writePath);
     Debug.Log("NatCorder: Initialized NatCorder 1.2 macOS backend");
 }
Exemplo n.º 2
0
 public NatCorderOSX () {
     var writePath = 
     #if UNITY_EDITOR
     System.IO.Directory.GetCurrentDirectory();
     #else
     Application.persistentDataPath;
     #endif
     NatCorderBridge.Initialize(null, OnVideo, writePath);
     transformMat = new Material(Shader.Find("Hidden/NatCorder/Transform"));
     Debug.Log("NatCorder: Initialized NatCorder 1.1 macOS backend");
 }
Exemplo n.º 3
0
 public NatCorderiOS()
 {
     NatCorderBridge.Initialize(OnEncode, OnVideo, Application.persistentDataPath);
     RenderDispatch.Initialize();
     Debug.Log("NatCorder: Initialized NatCorder 1.2 iOS backend");
 }
Exemplo n.º 4
0
 public NatCorderiOS()
 {
     NatCorderBridge.Initialize(OnEncode, OnVideo, Application.persistentDataPath);
     transformMat = new Material(Shader.Find("Hidden/NatCorder/Transform"));
     Debug.Log("NatCorder: Initialized NatCorder 1.1 iOS backend");
 }