Exemplo n.º 1
0
        public Song.Clip GetNextClip()
        {
            Song.Clip clip = null;

            if (this._clipIndex == -1)
            {
                // Set the clip index to 0
                this._clipIndex = 0;
            }
            else if (this._clipIndex < this._song.HintClipList.Count)
            {
                // Increment the clip index
                this._clipIndex++;
            }

            if (_clipIndex >= 0 && _clipIndex < this._song.HintClipList.Count)
            {
                // Get the clip
                clip = this._song.HintClipList[this._clipIndex];
                System.Diagnostics.Debug.WriteLine("------------Got New Clip-------------------");
                System.Diagnostics.Debug.WriteLine(string.Format("Clip: {0}", clip));
            }

            return(clip);
        }
Exemplo n.º 2
0
        private void playClip(Song.Clip clip)
        {
            TimeSpan tFull          = TimeSpan.FromMilliseconds((clip.Duration * 1000));
            TimeSpan tPlayedAlready = amountOfClipPlayed;
            TimeSpan timeLeft       = tFull - tPlayedAlready;

            if (stopTimer == null)
            {
                // Create the timer
                stopTimer = new System.Threading.Timer(TimerElapsed, null, (long)timeLeft.TotalMilliseconds, Timeout.Infinite);
            }
            else
            {
                // Change the timer
                stopTimer.Change((long)(timeLeft.TotalMilliseconds), Timeout.Infinite);
            }
            currentClipPlayStartTime = DateTime.Now;

            // Determine the position to start playing from
            double currentPosition = clip.StartTime.TotalSeconds + amountOfClipPlayed.TotalMilliseconds / 1000;

            // Play the clip
            this.axWindowsMediaPlayer.uiMode = "none";
            this.axWindowsMediaPlayer.URL    = Path.Combine(theGame.SongFile.songPath, clip.Song.FileName);
            this.axWindowsMediaPlayer.Ctlcontrols.currentPosition = currentPosition;
            MediaPlayerPlay();

            // Set the current state to playing
            this.btnCurrentPlayButtonState = buttonPlayState.STATE_PLAYING;
            updateControls();
        }
Exemplo n.º 3
0
        private void btnSolve_Click(object sender, EventArgs e)
        {
            playingSolutionClip = true;
            if (btnAnswerState == buttonAnswerState.STATE_NONE)
            {
                btnAnswerState = buttonAnswerState.STATE_PLAYING_ANSWER_ONLY;
                Song.Clip solutionClip = theGame.CurrentGame.Song.SolutionClip;
                playClip(solutionClip);
            }
            else if (btnAnswerState == buttonAnswerState.STATE_PLAYING_ANSWER_ONLY)
            {
                btnAnswerState = buttonAnswerState.STATE_PLAYING_FULL_SONG;
                playFullSong();
            }
            else if (btnAnswerState == buttonAnswerState.STATE_PLAYING_FULL_SONG)
            {
                btnAnswerState = buttonAnswerState.STATE_PLAYING_ANSWER_ONLY;
                Song.Clip solutionClip = theGame.CurrentGame.Song.SolutionClip;
                playClip(solutionClip);
            }


            updateControls();
            this.tbSongInfo.Text = string.Format("Song: {0}...", theGame.CurrentGame.Song.Name);
        }
Exemplo n.º 4
0
        private void btnPlayAllClips_Click(object sender, EventArgs e)
        {
            if (this.InvokeRequired)
            {
                this.Invoke(new MethodInvoker(() => { btnPlayAllClips_Click(sender, e); }));
                return;
            }

            switch (btnCurrentPlayButtonState)
            {
            case buttonPlayState.STATE_NONE:
                // Get the next clip
                currentClip = theGame.CurrentGame.GetNextClip();
                if (currentClip != null)
                {
                    amountOfClipPlayed = TimeSpan.FromSeconds(0.0f);

                    // Update the controls
                    updateControls();
                    this.tbSongInfo.Text = string.Format("Playing Song #{0}, Clip {1}/{2} [{3}s]", theGame.SongIndex + 1, theGame.CurrentGame.ClipIndex + 1, theGame.CurrentGame.Song.HintClipList.Count, currentClip.Duration);

                    // Play the next clip
                    if (currentClip != null)
                    {
                        playClip(currentClip);
                    }
                }
                break;

            case buttonPlayState.STATE_PAUSED:
                // Resume play
                playClip(currentClip);
                break;

            case buttonPlayState.STATE_PLAYING:
                // Stop the timer
                stopTimer.Change(Timeout.Infinite, Timeout.Infinite);
                // Update the state
                this.btnCurrentPlayButtonState = buttonPlayState.STATE_PAUSED;
                // Update the amount of clip played
                DateTime d1 = currentClipPlayStartTime;
                DateTime d2 = DateTime.Now;
                amountOfClipPlayed += (d2 - d1);
                // Pause play
                MediaPlayerPause();
                // Update the controls
                updateControls();
                break;
            }
        }
Exemplo n.º 5
0
        public Song.Clip GetPrevClip()
        {
            Song.Clip clip = null;

            if (this._clipIndex >= 0)
            {
                // Increment the clip index
                this._clipIndex--;
            }

            if (_clipIndex >= 0)
            {
                // Get the next clip
                clip = this._song.HintClipList[this._clipIndex];
                System.Diagnostics.Debug.WriteLine("------------Got New Clip-------------------");
                System.Diagnostics.Debug.WriteLine(string.Format("Clip: {0}", clip));
            }

            return(clip);
        }
Exemplo n.º 6
0
        private void btnNextSong_Click(object sender, EventArgs e)
        {
            // Stop any song that might be playing currently
            MediaPlayerStop();
            if (stopTimer != null)
            {
                // Disable the timer
                stopTimer.Change(Timeout.Infinite, Timeout.Infinite);
            }

            // Get the next song
            theGame.GetNextSingleGame();

            // Update the controls
            this.axWindowsMediaPlayer.uiMode = "none";
            this.btnCurrentPlayButtonState   = buttonPlayState.STATE_NONE;
            this.btnAnswerState = buttonAnswerState.STATE_NONE;
            playingSolutionClip = false;
            currentClip         = null;
            updateControls();
            this.tbSongInfo.Text = string.Format("Loaded Song {0}/{1}", theGame.SongIndex + 1, theGame.SongFile.listOfSongs.Count);
        }