Exemplo n.º 1
0
 /// <summary>
 /// Attempts to resolve a living active game object from the specified UUID.
 /// </summary>
 /// <param name="objectId">The UUID of the object.</param>
 /// <returns>The game object with the given UUID, otherwise returns null if it does not exist.</returns>
 public static NwObject ToNwObject(this Guid objectId)
 {
     return(NwObject.CreateInternal(objectId));
 }
Exemplo n.º 2
0
 /// <summary>
 /// Attempts to resolve a living active game object from the specified UUID.
 /// </summary>
 /// <param name="objectId">The UUID of the object.</param>
 /// <typeparam name="T">The expected object type. If the object is not this type.</typeparam>
 /// <returns>The game object with the given UUID and the specified type, otherwise returns null.</returns>
 public static T ToNwObjectSafe <T>(this Guid objectId) where T : NwObject
 {
     return(NwObject.CreateInternal(objectId) as T);
 }
Exemplo n.º 3
0
 /// <summary>
 /// Attempts to resolve a living active game object from the specified UUID.
 /// </summary>
 /// <param name="objectId">The UUID of the object.</param>
 /// <typeparam name="T">The expected object type.</typeparam>
 /// <returns>The game object with the given UUID, otherwise returns null if it does not exist.</returns>
 /// <exception cref="InvalidCastException">Object is not type T. See <see cref="ToNwObjectSafe{T}"/> if null should be returned in this case.</exception>
 public static T ToNwObject <T>(this Guid objectId) where T : NwObject
 {
     return((T)NwObject.CreateInternal(objectId));
 }
Exemplo n.º 4
0
 public static NwStore Create(string template, Location location, bool useAppearAnim = false, string newTag = "")
 {
     return(NwObject.CreateInternal <NwStore>(template, location, useAppearAnim, newTag));
 }