Class responsible for instantiating Resource objects, given name and type. *
Exemplo n.º 1
0
 /// <summary> Create a new Resource of the specified type.
 ///
 /// </summary>
 /// <param name="resourceName"> The name of the resource to retrieve.
 /// </param>
 /// <param name="resourceType"> The type of resource (<code>RESOURCE_TEMPLATE</code>, <code>RESOURCE_CONTENT</code>, etc.).
 /// </param>
 /// <returns>  new instance of appropriate resource type
 /// </returns>
 /// <since> 1.6
 /// </since>
 protected internal virtual Resource CreateResource(string resourceName, int resourceType)
 {
     return(ResourceFactory.getResource(resourceName, resourceType));
 }
Exemplo n.º 2
0
        /// <summary>
        /// Loads a resource from the current set of resource loaders
        /// </summary>
        /// <param name="resourceName">The name of the resource to retrieve.</param>
        /// <param name="resourceType">The type of resource (<code>Template</code>,
        /// <code>Content</code>, etc.).
        /// </param>
        /// <param name="encoding"> The character encoding to use.</param>
        /// <returns>Resource with the template parsed and ready.
        /// @throws ResourceNotFoundException if template not found
        /// from any available source.
        /// @throws ParseErrorException if template cannot be parsed due
        /// to syntax (or other) error.
        /// @throws Exception if a problem in parse
        /// </returns>
        protected internal Resource LoadResource(String resourceName, ResourceType resourceType, String encoding)
        {
            Resource resource = ResourceFactory.GetResource(resourceName, resourceType);

            resource.RuntimeServices = runtimeServices;

            resource.Name     = resourceName;
            resource.Encoding = encoding;

            /*
             * Now we have to try to find the appropriate
             * loader for this resource. We have to cycle through
             * the list of available resource loaders and see
             * which one gives us a stream that we can use to
             * make a resource with.
             */

            long howOldItWas = 0;             // Initialize to avoid warnings

            ResourceLoader resourceLoader = null;

            for (int i = 0; i < resourceLoaders.Count; i++)
            {
                resourceLoader          = (ResourceLoader)resourceLoaders[i];
                resource.ResourceLoader = resourceLoader;

                /*
                 *  catch the ResourceNotFound exception
                 *  as that is ok in our new multi-loader environment
                 */

                try
                {
                    if (resource.Process())
                    {
                        /*
                         *  FIXME  (gmj)
                         *  moved in here - technically still
                         *  a problem - but the resource needs to be
                         *  processed before the loader can figure
                         *  it out due to to the new
                         *  multi-path support - will revisit and fix
                         */

                        if (logWhenFound)
                        {
                            runtimeServices.Info(
                                string.Format("ResourceManager : found {0} with loader {1}", resourceName, resourceLoader.ClassName));
                        }

                        howOldItWas = resourceLoader.GetLastModified(resource);
                        break;
                    }
                }
                catch (ResourceNotFoundException)
                {
                    /*
                     *  that's ok - it's possible to fail in
                     *  multi-loader environment
                     */
                }
            }

            /*
             * Return null if we can't find a resource.
             */
            if (resource.Data == null)
            {
                throw new ResourceNotFoundException(string.Format("Unable to find resource '{0}'", resourceName));
            }

            /*
             *  some final cleanup
             */

            resource.LastModified = howOldItWas;

            resource.ModificationCheckInterval = resourceLoader.ModificationCheckInterval;

            resource.Touch();

            return(resource);
        }