Exemplo n.º 1
0
        private static NurbsPoint RotateY(NurbsPoint P0, double theta)
        {
            var radians = theta * Math.PI / 180;
            var x       = (P0.X * Math.Cos(radians)) - (P0.Z * Math.Sin(radians));
            var z       = (P0.X * Math.Sin(radians)) + (P0.Z * Math.Cos(radians));

            return(new NurbsPoint(x, P0.Y, z, P0.Weight));
        }
Exemplo n.º 2
0
        private static NurbsPoint MiddlePoint(NurbsPoint P0, double theta)
        {
            var radians = theta * Math.PI / 180;
            var beta    = Math.Atan2(P0.Z, P0.X);
            var x       = (P0.X * Math.Cos(-beta)) - (P0.Z * Math.Sin(-beta));
            var z       = x * Math.Tan(radians / 2);
            var x1      = (x * Math.Cos(beta)) - (z * Math.Sin(beta));
            var z1      = (x * Math.Sin(beta)) + (z * Math.Cos(beta));

            var w1 = P0.Weight * Math.Cos(radians / 2);

            return(new NurbsPoint(x1, P0.Y, z1, w1));
        }
Exemplo n.º 3
0
        public static List <NurbsPoint> Arc(NurbsPoint P0, int phi, out decimal[] knotVector)
        {
            var arcs = 0;

            knotVector = new decimal[] { };

            if (phi <= 90)
            {
                arcs       = 1;
                knotVector = new[] { 0M, 0, 0, 1, 1, 1 };
            }
            else if (phi <= 180)
            {
                arcs       = 2;
                knotVector = new[] { 0, 0, 0, 1M / 2, 1M / 2, 1, 1, 1 };
            }
            else if (phi <= 270)
            {
                arcs       = 3;
                knotVector = new[] { 0, 0, 0, 1M / 3, 1M / 3, 2M / 3, 2M / 3, 1, 1, 1 };
            }
            else if (phi <= 360)
            {
                arcs       = 4;
                knotVector = new[] { 0, 0, 0, 1M / 4, 1M / 4, 2M / 4, 2M / 4, 3M / 4, 3M / 4, 1, 1, 1 };
            }

            var theta      = phi / (double)arcs;
            var pointsList = new List <NurbsPoint> {
                P0
            };

            if (arcs >= 1)
            {
                var P1 = SpaceLogic.MiddlePoint(pointsList.LastOrDefault(), theta);
                var P2 = SpaceLogic.RotateY(pointsList.LastOrDefault(), theta);
                pointsList.Add(P1);
                pointsList.Add(P2);
            }

            if (arcs >= 2)
            {
                var P3 = SpaceLogic.MiddlePoint(pointsList.LastOrDefault(), theta);
                var P4 = SpaceLogic.RotateY(pointsList.LastOrDefault(), theta);
                pointsList.Add(P3);
                pointsList.Add(P4);
            }

            if (arcs >= 3)
            {
                var P5 = SpaceLogic.MiddlePoint(pointsList.LastOrDefault(), theta);
                var P6 = SpaceLogic.RotateY(pointsList.LastOrDefault(), theta);
                pointsList.Add(P5);
                pointsList.Add(P6);
            }

            if (arcs >= 4)
            {
                var P7 = SpaceLogic.MiddlePoint(pointsList.LastOrDefault(), theta);
                var P8 = SpaceLogic.RotateY(pointsList.LastOrDefault(), theta);
                pointsList.Add(P7);
                pointsList.Add(P8);
            }

            return(pointsList);
        }
Exemplo n.º 4
0
        public static NurbsPoint DeBoorSurface(
            List <List <NurbsPoint> > controlNet,
            decimal u,
            decimal[] knotU,
            decimal v,
            decimal[] knotV)
        {
            var cPointsU = controlNet.First();
            var cPointsV = controlNet.Transpose().First();

            var p = knotU.Length - cPointsU.Count - 1;
            var q = knotV.Length - cPointsV.Count - 1;

            u = Math.Round(u, 21);
            v = Math.Round(v, 21);

            var magic = 0;

            switch (u)
            {
            case 0:
                magic += 1;
                break;

            case 1:
                magic += 3;
                break;

            default:
                magic += 2;
                break;
            }

            switch (v)
            {
            case 0:
                magic += 0;
                break;

            case 1:
                magic += 6;
                break;

            default:
                magic += 3;
                break;
            }

            switch (magic)
            {
            case 1:
                return(controlNet.First().First());

            case 2:
                return(NurbsLogic.DeBoor(p, controlNet.First(), u, knotU));

            case 3:
                return(controlNet.First().Last());

            case 4:
                return(NurbsLogic.DeBoor(q, controlNet.Transpose().First(), v, knotV));

            case 5:
                break;

            case 6:
                return(NurbsLogic.DeBoor(q, controlNet.Transpose().Last(), v, knotV));

            case 7:
                return(controlNet.Last().First());

            case 8:
                return(NurbsLogic.DeBoor(p, controlNet.Last(), u, knotU));

            case 9:
                return(controlNet.Last().Last());

            default:
                break;
            }

            var c = NurbsLogic.FindSpan(u, knotU);
            var d = NurbsLogic.FindSpan(v, knotV);

            var s = NurbsLogic.CheckMultiplicity(knotU, u);
            var t = NurbsLogic.CheckMultiplicity(knotV, v);

            NurbsPoint point;

            if (u.GreaterThanOrEqualTo(knotU[c]) && u.LessThan(knotU[c + 1]) && v.GreaterThanOrEqualTo(knotV[d]) && v.LessThan(knotV[d + 1]))
            {
                var P = new NurbsPoint[c - s + 1, d - t + 1];
                var Q = new NurbsPoint[c - s + 1];

                for (var i = 0; i < P.GetLength(0); i++)
                {
                    for (var j = 0; j < P.GetLength(1); j++)
                    {
                        P[i, j] = controlNet[j][i];
                    }
                }

                for (var i = 0; i < P.GetLength(0); i++)
                {
                    var Pi = new List <NurbsPoint>();
                    for (var j = 0; j < P.GetLength(1); j++)
                    {
                        Pi.Add(P[i, j]);
                    }

                    Q[i] = NurbsLogic.DeBoor(q, Pi, v, knotV);
                }

                point = NurbsLogic.DeBoor(p, Q.ToList(), u, knotU);
            }
            else
            {
                // ReSharper disable once UnthrowableException
                throw new IndexOutOfRangeException("u not in [u_c, u_c+1) or v not in [u_d, u_d+1)");
            }

            return(point);
        }