/// <summary>
        /// Disconnect
        /// </summary>
        public void Disconnect()
        {
            try
            {
                if (_SendMessageQueue != null)
                {
                    if (!_SendMessageQueue.Closed)
                    {
                        _SendMessageQueue.Close();
                    }
                }
            }
            catch
            {
            }

            try
            {
                if (_Socket != null)
                {
                    _Socket.Close();
                }
            }
            catch
            {
            }
            finally
            {
                _Socket   = null;
                Connected = false;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        ///
        /// </summary>
        public void Disconnect()
        {
            try
            {
                Connected = false;

                if (_SendMessageQueue != null)
                {
                    if (!_SendMessageQueue.Closed)
                    {
                        _SendMessageQueue.Close();
                    }
                }
            }
            catch
            {
            }

            try
            {
                ClearChannelForSync();
            }
            catch
            {
            }

            try
            {
                if (_SendMessageQueue != null)
                {
                    try
                    {
                        if (!_SendMessageQueue.Join(10000))
                        {
                            _SendMessageQueue.Abort();
                        }
                    }
                    catch
                    {
                        _SendMessageQueue.Abort();
                    }
                }
            }
            catch
            {
            }

            try
            {
                if (_Socket != null)
                {
                    _Socket.Close();
                }
            }
            catch
            {
            }
            finally
            {
                _SendMessageQueue = null;
                _Socket           = null;
            }
        }