protected abstract bool OnExecute(PatternState state);
protected override bool OnCanExecute(PatternState state) { PatternElement value = Value; return(value.CanExecute(state)); }
public RuntimeTrace(PatternState state) { State = state; }
protected abstract bool OnExecute(PatternState state);
protected override bool OnCanExecute(PatternState state) { PatternElement value = Value; return(value.CanExecute(state)); }
public RuntimeTrace(PatternState state) { State = state; }