Clear() public method

public Clear ( ) : void
return void
Exemplo n.º 1
0
        void FlushTrack(Track track)
        {
            track.ToBeRemoved = true;

            if (track.SouStreamUsed)
            {
                _mixer.StopHandle(track.MixChanHandle);
            }
            else if (track.Stream != null)
            {
                this.Trace().Write(TraceSwitches.Music, "FlushTrack() - soundId:{0}", track.SoundId);
                // Finalize the appendable stream, then remove our reference to it.
                // Note that there might still be some data left in the buffers of the
                // appendable stream. We play it nice and wait till all of it
                // played. The audio mixer will take care of it afterwards (and dispose it).
                track.Stream.Finish();
                track.Stream = null;
                if (track.SoundDesc != null)
                {
                    _sound.CloseSound(track.SoundDesc);
                    track.SoundDesc = null;
                }
            }

            if (!_mixer.IsSoundHandleActive(track.MixChanHandle))
            {
                track.Clear();
            }
        }
Exemplo n.º 2
0
 public void FlushTracks()
 {
     lock (_mutex)
     {
         this.Trace().Write(TraceSwitches.Music, "flushTracks()");
         for (int l = 0; l < MaxDigitalTracks + MaxDigitalFadeTracks; l++)
         {
             Track track = _track[l];
             if (track.Used && track.ToBeRemoved && !_mixer.IsSoundHandleActive(track.MixChanHandle))
             {
                 this.Trace().Write(TraceSwitches.Music, "flushTracks() - soundId:{0}", track.SoundId);
                 track.Clear();
             }
         }
     }
 }
Exemplo n.º 3
0
        void FlushTrack(Track track)
        {
            track.ToBeRemoved = true;

            if (track.SouStreamUsed)
            {
                _mixer.StopHandle(track.MixChanHandle);
            }
            else if (track.Stream != null)
            {
                this.Trace().Write(TraceSwitches.Music, "FlushTrack() - soundId:{0}", track.SoundId);
                // Finalize the appendable stream, then remove our reference to it.
                // Note that there might still be some data left in the buffers of the
                // appendable stream. We play it nice and wait till all of it
                // played. The audio mixer will take care of it afterwards (and dispose it).
                track.Stream.Finish();
                track.Stream = null;
                if (track.SoundDesc != null)
                {
                    _sound.CloseSound(track.SoundDesc);
                    track.SoundDesc = null;
                }
            }

            if (!_mixer.IsSoundHandleActive(track.MixChanHandle))
            {
                track.Clear();
            }
        }