Exemplo n.º 1
0
        private void LoadLevel(File levelFile, File bgFile, byte[] eLevelFile, byte[] eBGFile, NSMBGraphics GFX)
        {
            this.LevelFile = levelFile;
            this.BGFile = bgFile;
            this.GFX = GFX;

            int FilePos;

            for(int x = 0; x < 512; x++)
                for (int y = 0; y < 256; y++)
                {
                    levelTilemap[x,y] = (x + y) % 512;
                }

            // Level loading time yay.
            // Since I don't know the format for every block, I will just load them raw.
            Blocks = new byte[][] { null, null, null, null, null, null, null, null, null, null, null, null, null, null };

            FilePos = 0;
            for (int BlockIdx = 0; BlockIdx < 14; BlockIdx++) {
                int BlockOffset = eLevelFile[FilePos] | (eLevelFile[FilePos + 1] << 8) | (eLevelFile[FilePos + 2] << 16) | eLevelFile[FilePos + 3] << 24;
                FilePos += 4;
                int BlockSize = eLevelFile[FilePos] | (eLevelFile[FilePos + 1] << 8) | (eLevelFile[FilePos + 2] << 16) | eLevelFile[FilePos + 3] << 24;
                FilePos += 4;

                Blocks[BlockIdx] = new byte[BlockSize];
                Array.Copy(eLevelFile, BlockOffset, Blocks[BlockIdx], 0, BlockSize);
            }

            // Now objects.

            int ObjectCount = eBGFile.Length / 10;
            Objects = new List<NSMBObject>(ObjectCount);
            FilePos = 0;
            for (int ObjectIdx = 0; ObjectIdx < ObjectCount; ObjectIdx++) {
                int ObjID = eBGFile[FilePos] | (eBGFile[FilePos + 1] << 8);
                int ObjX = eBGFile[FilePos + 2] | (eBGFile[FilePos + 3] << 8);
                int ObjY = eBGFile[FilePos + 4] | (eBGFile[FilePos + 5] << 8);
                int ObjWidth = eBGFile[FilePos + 6] | (eBGFile[FilePos + 7] << 8);
                int ObjHeight = eBGFile[FilePos + 8] | (eBGFile[FilePos + 9] << 8);
                Objects.Add(new NSMBObject(ObjID & 4095, (ObjID & 61440) >> 12, ObjX, ObjY, ObjWidth, ObjHeight, GFX));
                FilePos += 10;
            }

            /*
             * Sprite struct:
             * Offs Len Dat
             * 0x0   2   Sprite id
             * 0x2   2   X
             * 0x4   2   Y
             * 0x6   6   Dat
             * 0xD   end
             */

            // Sprites
            byte[] SpriteBlock = Blocks[6];
            int SpriteCount = (SpriteBlock.Length - 2) / 12;
            Sprites = new List<NSMBSprite>(SpriteCount);
            FilePos = 0;
            for (int SpriteIdx = 0; SpriteIdx < SpriteCount; SpriteIdx++) {
                NSMBSprite Sprite = new NSMBSprite(this);
                Sprite.Type = SpriteBlock[FilePos] | (SpriteBlock[FilePos + 1] << 8);
                Sprite.X = SpriteBlock[FilePos + 2] | (SpriteBlock[FilePos + 3] << 8);
                Sprite.Y = SpriteBlock[FilePos + 4] | (SpriteBlock[FilePos + 5] << 8);
                Sprite.Data = new byte[6];
                FilePos += 6;
                Sprite.Data[0] = SpriteBlock[FilePos + 1];
                Sprite.Data[1] = SpriteBlock[FilePos + 0];
                Sprite.Data[2] = SpriteBlock[FilePos + 5];
                Sprite.Data[3] = SpriteBlock[FilePos + 4];
                Sprite.Data[4] = SpriteBlock[FilePos + 3];
                Sprite.Data[5] = SpriteBlock[FilePos + 2];
            //                Array.Copy(SpriteBlock, FilePos + 6, Sprite.Data, 0, 6);
                Sprites.Add(Sprite);
                FilePos += 6;
            }

            // Entrances.
            byte[] EntranceBlock = Blocks[5];
            int EntranceCount = EntranceBlock.Length / 20;
            Entrances = new List<NSMBEntrance>(EntranceCount);
            FilePos = 0;
            for (int EntIdx = 0; EntIdx < EntranceCount; EntIdx++) {
                NSMBEntrance Entrance = new NSMBEntrance();
                Entrance.X = EntranceBlock[FilePos] | (EntranceBlock[FilePos + 1] << 8);
                Entrance.Y = EntranceBlock[FilePos + 2] | (EntranceBlock[FilePos + 3] << 8);
                Entrance.CameraX = EntranceBlock[FilePos + 4] | (EntranceBlock[FilePos + 5] << 8);
                Entrance.CameraY = EntranceBlock[FilePos + 6] | (EntranceBlock[FilePos + 7] << 8);
                Entrance.Number = EntranceBlock[FilePos + 8];
                Entrance.DestArea = EntranceBlock[FilePos + 9];
                Entrance.ConnectedPipeID = EntranceBlock[FilePos + 10];
                Entrance.DestEntrance = EntranceBlock[FilePos + 12];
                Entrance.Type = EntranceBlock[FilePos + 14];
                Entrance.Settings = EntranceBlock[FilePos + 15];
                Entrance.Unknown1 = EntranceBlock[FilePos + 16];
                Entrance.EntryView = EntranceBlock[FilePos + 18];
                Entrance.Unknown2 = EntranceBlock[FilePos + 19];
                //Array.Copy(EntranceBlock, FilePos, Entrance.Data, 0, 20);
                Entrances.Add(Entrance);
                FilePos += 20;
            }

            // Views
            ByteArrayInputStream ViewBlock = new ByteArrayInputStream(Blocks[7]);
            ByteArrayInputStream CamBlock = new ByteArrayInputStream(Blocks[1]);
            Views = new List<NSMBView>();
            while (ViewBlock.lengthAvailable(16))
                Views.Add(NSMBView.read(ViewBlock, CamBlock));

            // Zones
            ByteArrayInputStream ZoneBlock = new ByteArrayInputStream(Blocks[8]);
            Zones = new List<NSMBView>();
            while (ZoneBlock.lengthAvailable(12))
                Zones.Add(NSMBView.readZone(ZoneBlock));

            // Paths

            ByteArrayInputStream PathBlock = new ByteArrayInputStream(Blocks[10]);
            ByteArrayInputStream PathNodeBlock = new ByteArrayInputStream(Blocks[12]);

            Paths = new List<NSMBPath>();
            while (!PathBlock.end())
            {
                Paths.Add(NSMBPath.read(PathBlock, PathNodeBlock, false));
            }

            PathBlock = new ByteArrayInputStream(Blocks[9]);
            PathNodeBlock = new ByteArrayInputStream(Blocks[11]);

            ProgressPaths = new List<NSMBPath>();
            while (!PathBlock.end())
            {
                ProgressPaths.Add(NSMBPath.read(PathBlock, PathNodeBlock, true));
            }

            CalculateSpriteModifiers();
            repaintAllTilemap();
        }
Exemplo n.º 2
0
        private void LoadLevel(byte[] eLevelFile, byte[] eBGFile, NSMBGraphics GFX)
        {
            this.GFX = GFX;

            int FilePos;

            for (int x = 0; x < 512; x++)
            {
                for (int y = 0; y < 256; y++)
                {
                    levelTilemap[x, y] = (x + y) % 512;
                }
            }

            // Level loading time yay.
            // Since I don't know the format for every block, I will just load them raw.
            Blocks = new byte[][] { null, null, null, null, null, null, null, null, null, null, null, null, null, null };

            FilePos = 0;
            for (int BlockIdx = 0; BlockIdx < 14; BlockIdx++)
            {
                int BlockOffset = eLevelFile[FilePos] | (eLevelFile[FilePos + 1] << 8) | (eLevelFile[FilePos + 2] << 16) | eLevelFile[FilePos + 3] << 24;
                FilePos += 4;
                int BlockSize = eLevelFile[FilePos] | (eLevelFile[FilePos + 1] << 8) | (eLevelFile[FilePos + 2] << 16) | eLevelFile[FilePos + 3] << 24;
                FilePos += 4;

                Blocks[BlockIdx] = new byte[BlockSize];
                Array.Copy(eLevelFile, BlockOffset, Blocks[BlockIdx], 0, BlockSize);
            }

            // Now objects.

            int ObjectCount = eBGFile.Length / 10;

            Objects = new List <NSMBObject>(ObjectCount);
            FilePos = 0;
            for (int ObjectIdx = 0; ObjectIdx < ObjectCount; ObjectIdx++)
            {
                int ObjID     = eBGFile[FilePos] | (eBGFile[FilePos + 1] << 8);
                int ObjX      = eBGFile[FilePos + 2] | (eBGFile[FilePos + 3] << 8);
                int ObjY      = eBGFile[FilePos + 4] | (eBGFile[FilePos + 5] << 8);
                int ObjWidth  = eBGFile[FilePos + 6] | (eBGFile[FilePos + 7] << 8);
                int ObjHeight = eBGFile[FilePos + 8] | (eBGFile[FilePos + 9] << 8);
                Objects.Add(new NSMBObject(ObjID & 4095, (ObjID & 61440) >> 12, ObjX, ObjY, ObjWidth, ObjHeight, GFX));
                FilePos += 10;
            }

            /*
             * Sprite struct:
             * Offs Len Dat
             * 0x0   2   Sprite id
             * 0x2   2   X
             * 0x4   2   Y
             * 0x6   6   Dat
             * 0xD   end
             */

            // Sprites
            byte[] SpriteBlock = Blocks[6];
            int    SpriteCount = (SpriteBlock.Length - 2) / 12;

            Sprites = new List <NSMBSprite>(SpriteCount);
            FilePos = 0;
            for (int SpriteIdx = 0; SpriteIdx < SpriteCount; SpriteIdx++)
            {
                NSMBSprite Sprite = new NSMBSprite(this);
                Sprite.Type    = SpriteBlock[FilePos] | (SpriteBlock[FilePos + 1] << 8);
                Sprite.X       = SpriteBlock[FilePos + 2] | (SpriteBlock[FilePos + 3] << 8);
                Sprite.Y       = SpriteBlock[FilePos + 4] | (SpriteBlock[FilePos + 5] << 8);
                Sprite.Data    = new byte[6];
                FilePos       += 6;
                Sprite.Data[0] = SpriteBlock[FilePos + 1];
                Sprite.Data[1] = SpriteBlock[FilePos + 0];
                Sprite.Data[2] = SpriteBlock[FilePos + 5];
                Sprite.Data[3] = SpriteBlock[FilePos + 4];
                Sprite.Data[4] = SpriteBlock[FilePos + 3];
                Sprite.Data[5] = SpriteBlock[FilePos + 2];
//                Array.Copy(SpriteBlock, FilePos + 6, Sprite.Data, 0, 6);
                Sprites.Add(Sprite);
                FilePos += 6;
            }

            // Entrances.
            byte[] EntranceBlock = Blocks[5];
            int    EntranceCount = EntranceBlock.Length / 20;

            Entrances = new List <NSMBEntrance>(EntranceCount);
            FilePos   = 0;
            for (int EntIdx = 0; EntIdx < EntranceCount; EntIdx++)
            {
                NSMBEntrance Entrance = new NSMBEntrance();
                Entrance.X               = EntranceBlock[FilePos] | (EntranceBlock[FilePos + 1] << 8);
                Entrance.Y               = EntranceBlock[FilePos + 2] | (EntranceBlock[FilePos + 3] << 8);
                Entrance.CameraX         = EntranceBlock[FilePos + 4] | (EntranceBlock[FilePos + 5] << 8);
                Entrance.CameraY         = EntranceBlock[FilePos + 6] | (EntranceBlock[FilePos + 7] << 8);
                Entrance.Number          = EntranceBlock[FilePos + 8];
                Entrance.DestArea        = EntranceBlock[FilePos + 9];
                Entrance.ConnectedPipeID = EntranceBlock[FilePos + 10];
                Entrance.DestEntrance    = EntranceBlock[FilePos + 12];
                Entrance.Type            = EntranceBlock[FilePos + 14];
                Entrance.Settings        = EntranceBlock[FilePos + 15];
                Entrance.Unknown1        = EntranceBlock[FilePos + 16];
                Entrance.EntryView       = EntranceBlock[FilePos + 18];
                Entrance.Unknown2        = EntranceBlock[FilePos + 19];
                //Array.Copy(EntranceBlock, FilePos, Entrance.Data, 0, 20);
                Entrances.Add(Entrance);
                FilePos += 20;
            }

            // Views
            ByteArrayInputStream ViewBlock = new ByteArrayInputStream(Blocks[7]);
            ByteArrayInputStream CamBlock  = new ByteArrayInputStream(Blocks[1]);

            Views = new List <NSMBView>();
            while (ViewBlock.lengthAvailable(16))
            {
                Views.Add(NSMBView.read(ViewBlock, CamBlock));
            }

            // Zones
            ByteArrayInputStream ZoneBlock = new ByteArrayInputStream(Blocks[8]);

            Zones = new List <NSMBView>();
            while (ZoneBlock.lengthAvailable(12))
            {
                Zones.Add(NSMBView.readZone(ZoneBlock));
            }

            // Paths

            ByteArrayInputStream PathBlock     = new ByteArrayInputStream(Blocks[10]);
            ByteArrayInputStream PathNodeBlock = new ByteArrayInputStream(Blocks[12]);

            Paths = new List <NSMBPath>();
            while (!PathBlock.end())
            {
                Paths.Add(NSMBPath.read(PathBlock, PathNodeBlock, false));
            }

            PathBlock     = new ByteArrayInputStream(Blocks[9]);
            PathNodeBlock = new ByteArrayInputStream(Blocks[11]);

            ProgressPaths = new List <NSMBPath>();
            while (!PathBlock.end())
            {
                ProgressPaths.Add(NSMBPath.read(PathBlock, PathNodeBlock, true));
            }


            CalculateSpriteModifiers();
            repaintAllTilemap();
        }