public static GameSetting Instance() { lock (f00000e) { if (_Instance == null) { _Instance = new GameSetting(); _Instance.m000001(); } } return _Instance; }
public static void SetGameSetting(GameSetting p0, DataSet p1) { p0.SetEntryTime(DateTime.FromBinary(Convert.ToInt64(p1.Tables["GameInfo"].Rows[0]["EntryTime"]))); p0.SetIsOpenSound(Convert.ToBoolean(p1.Tables["GameInfo"].Rows[0]["IsOpenSound"])); p0.SetIsShowFps(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["IsShowFps"])); p0.SetCommonPassword(p1.Tables["GameInfo"].Rows[0]["CommonPassword"].ToString()); p0.SetSetupPassword(p1.Tables["GameInfo"].Rows[0]["SetupPassword"].ToString()); p0.SetLanguage(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["Language"])); p0.SetCoinOutType(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["CoinOutType"])); p0.SetScoreCount(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["ScoreCount"])); p0.SetLotteryOutCount(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["LotteryOutCount"])); p0.SetScoreOutCount(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["ScoreOutCount"])); p0.SetGameLevel(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["GameLevel"])); p0.SetGameShootSpeedType(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["GameShootSpeedType"])); p0.SetRewardLightType(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["RewardLightType"])); p0.SetChangeSceneTime(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["ChangeSceneTime"])); p0.SetFCoinInCount(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["FCoinInCount"])); p0.SetFCoinOutCount(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["FCoinOutCount"])); p0.SetBVolume(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["BVolume"])); p0.SetGVolume(Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["GVolume"])); p0.OrientationArray[0] = Convert.ToInt32(p1.Tables["Orientation"].Rows[0]["A"]); p0.OrientationArray[1] = Convert.ToInt32(p1.Tables["Orientation"].Rows[0]["B"]); p0.OrientationArray[2] = Convert.ToInt32(p1.Tables["Orientation"].Rows[0]["C"]); p0.OrientationArray[3] = Convert.ToInt32(p1.Tables["Orientation"].Rows[0]["D"]); p0.OrientationArray[4] = Convert.ToInt32(p1.Tables["Orientation"].Rows[0]["E"]); p0.OrientationArray[5] = Convert.ToInt32(p1.Tables["Orientation"].Rows[0]["F"]); p0.GameSiteType = Convert.ToInt32(p1.Tables["GameInfo"].Rows[0]["GameSiteType"]); }
static GameSetting() { f00000e = new object(); _Instance = null; CastnetFishGameVersion = "1.03"; }