ScaleFont() public static method

Get a Font exactly the same as the passed in one, except for scale factor.
public static ScaleFont ( Font initial, double scale ) : Font
initial System.Drawing.Font The font to scale.
scale double Scale by this factor.
return System.Drawing.Font
Exemplo n.º 1
0
        /// <summary>
        /// Draw The legend
        /// </summary>
        /// <param name="g">The graphics surface on which to draw</param>
        /// <param name="position">The position of the top left of the axis.</param>
        /// <param name="plots">Array of plot objects to appear in the legend.</param>
        /// <param name="scale">if the legend is set to scale, the amount to scale by.</param>
        /// <returns>bounding box</returns>
        public Rectangle Draw(Graphics g, Point position, ArrayList plots, float scale)
        {
            // first of all determine the Font to use in the legend.
            Font textFont;

            if (this.AutoScaleText)
            {
                textFont = Utils.ScaleFont(this.font_, scale);
            }
            else
            {
                textFont = this.font_;
            }

            // determine max width and max height of label strings and
            // count the labels.
            int labelCount   = 0;
            int maxHt        = 0;
            int maxWd        = 0;
            int unnamedCount = 0;

            for (int i = 0; i < plots.Count; ++i)
            {
                if (!(plots[i] is IPlot))
                {
                    continue;
                }

                IPlot p = (IPlot)plots[i];

                if (!p.ShowInLegend)
                {
                    continue;
                }
                string label = p.Label;
                if (label == "")
                {
                    unnamedCount += 1;
                    label         = "Series " + unnamedCount.ToString();
                }
                SizeF labelSize = g.MeasureString(label, textFont);
                if (labelSize.Height > maxHt)
                {
                    maxHt = (int)labelSize.Height;
                }
                if (labelSize.Width > maxWd)
                {
                    maxWd = (int)labelSize.Width;
                }

                ++labelCount;
            }

            bool extendingHorizontally = numberItemsHorizontally_ == -1;
            bool extendingVertically   = numberItemsVertically_ == -1;

            // determine width in legend items count units.
            int widthInItemCount = 0;

            if (extendingVertically)
            {
                if (labelCount >= numberItemsHorizontally_)
                {
                    widthInItemCount = numberItemsHorizontally_;
                }
                else
                {
                    widthInItemCount = labelCount;
                }
            }
            else if (extendingHorizontally)
            {
                widthInItemCount = labelCount / numberItemsVertically_;
                if (labelCount % numberItemsVertically_ != 0)
                {
                    widthInItemCount += 1;
                }
            }
            else
            {
                throw new NPlotException("logic error in legend base");
            }

            // determine height of legend in items count units.
            int heightInItemCount = 0;

            if (extendingHorizontally)
            {
                if (labelCount >= numberItemsVertically_)
                {
                    heightInItemCount = numberItemsVertically_;
                }
                else
                {
                    heightInItemCount = labelCount;
                }
            }
            else             // extendingVertically
            {
                heightInItemCount = labelCount / numberItemsHorizontally_;
                if (labelCount % numberItemsHorizontally_ != 0)
                {
                    heightInItemCount += 1;
                }
            }

            int lineLength = 20;
            int hSpacing   = (int)(5.0f * scale);
            int vSpacing   = (int)(3.0f * scale);
            int boxWidth   = (int)((float)widthInItemCount * (lineLength + maxWd + hSpacing * 2.0f) + hSpacing);
            int boxHeight  = (int)((float)heightInItemCount * (maxHt + vSpacing) + vSpacing);

            int totalWidth  = boxWidth;
            int totalHeight = boxHeight;

            // draw box around the legend.

            if (this.BorderStyle == BorderType.Line)
            {
                g.FillRectangle(new SolidBrush(this.bgColor_), position.X, position.Y, boxWidth, boxHeight);
                g.DrawRectangle(new Pen(this.borderColor_), position.X, position.Y, boxWidth, boxHeight);
            }
            else if (this.BorderStyle == BorderType.Shadow)
            {
                int offset = (int)(4.0f * scale);
                g.FillRectangle(new SolidBrush(Color.FromArgb(128, Color.Gray)), position.X + offset, position.Y + offset, boxWidth, boxHeight);
                g.FillRectangle(new SolidBrush(this.bgColor_), position.X, position.Y, boxWidth, boxHeight);
                g.DrawRectangle(new Pen(this.borderColor_), position.X, position.Y, boxWidth, boxHeight);

                totalWidth  += offset;
                totalHeight += offset;
            }

            /*
             * else if ( this.BorderStyle == BorderType.Curved )
             * {
             *         // TODO. make this nice.
             * }
             */
            else
            {
                // do nothing.
            }

            // now draw entries in box..
            labelCount   = 0;
            unnamedCount = 0;

            int plotCount = -1;

            for (int i = 0; i < plots.Count; ++i)
            {
                if (!(plots[i] is IPlot))
                {
                    continue;
                }

                IPlot p = (IPlot)plots[i];

                if (!p.ShowInLegend)
                {
                    continue;
                }

                plotCount += 1;

                int xpos, ypos;
                if (extendingVertically)
                {
                    xpos = plotCount % numberItemsHorizontally_;
                    ypos = plotCount / numberItemsHorizontally_;
                }
                else
                {
                    xpos = plotCount / numberItemsVertically_;
                    ypos = plotCount % numberItemsVertically_;
                }

                int lineXPos = (int)(position.X + hSpacing + xpos * (lineLength + maxWd + hSpacing * 2.0f));
                int lineYPos = (int)(position.Y + vSpacing + ypos * (vSpacing + maxHt));
                p.DrawInLegend(g, new Rectangle(lineXPos, lineYPos, lineLength, maxHt));

                int    textXPos = lineXPos + hSpacing + lineLength;
                int    textYPos = lineYPos;
                string label    = p.Label;
                if (label == "")
                {
                    unnamedCount += 1;
                    label         = "Series " + unnamedCount.ToString();
                }

                g.DrawString(label, textFont,
                             new SolidBrush(this.textColor_), textXPos, textYPos);

                ++labelCount;
            }
            return(new Rectangle(position.X, position.Y, totalWidth, totalHeight));
        }
Exemplo n.º 2
0
        private void DeterminePhysicalAxesToDraw(Rectangle bounds,
                                                 Axis xAxis1, Axis xAxis2, Axis yAxis1, Axis yAxis2,
                                                 out PhysicalAxis pXAxis1, out PhysicalAxis pXAxis2,
                                                 out PhysicalAxis pYAxis1, out PhysicalAxis pYAxis2)
        {
            System.Drawing.Rectangle cb = bounds;

            pXAxis1 = new PhysicalAxis(xAxis1,
                                       new Point(cb.Left, cb.Bottom), new Point(cb.Right, cb.Bottom));
            pYAxis1 = new PhysicalAxis(yAxis1,
                                       new Point(cb.Left, cb.Bottom), new Point(cb.Left, cb.Top));
            pXAxis2 = new PhysicalAxis(xAxis2,
                                       new Point(cb.Left, cb.Top), new Point(cb.Right, cb.Top));
            pYAxis2 = new PhysicalAxis(yAxis2,
                                       new Point(cb.Right, cb.Bottom), new Point(cb.Right, cb.Top));

            int bottomIndent = padding_;

            if (!pXAxis1.Axis.Hidden)
            {
                // evaluate its bounding box
                Rectangle bb = pXAxis1.GetBoundingBox();
                // finally determine its indentation from the bottom
                bottomIndent = bottomIndent + bb.Bottom - cb.Bottom;
            }

            int leftIndent = padding_;

            if (!pYAxis1.Axis.Hidden)
            {
                // evaluate its bounding box
                Rectangle bb = pYAxis1.GetBoundingBox();
                // finally determine its indentation from the left
                leftIndent = leftIndent - bb.Left + cb.Left;
            }

            int   topIndent = padding_;
            float scale     = DetermineScaleFactor(bounds.Width, bounds.Height);
            int   titleHeight;

            if (AutoScaleTitle)
            {
                titleHeight = Utils.ScaleFont(titleFont_, scale).Height;
            }
            else
            {
                titleHeight = titleFont_.Height;
            }

            //count number of new lines in title.
            int nlCount = 0;

            for (int i = 0; i < title_.Length; ++i)
            {
                if (title_[i] == '\n')
                {
                    nlCount += 1;
                }
            }
            titleHeight = (int)(((float)nlCount * 0.75 + 1.0f) * (float)titleHeight);

            if (!pXAxis2.Axis.Hidden)
            {
                // evaluate its bounding box
                Rectangle bb = pXAxis2.GetBoundingBox();
                topIndent = topIndent - bb.Top + cb.Top;

                // finally determine its indentation from the top
                // correct top indendation to take into account plot title
                if (title_ != "")
                {
                    topIndent += (int)(titleHeight * 1.3f);
                }
            }

            int rightIndent = padding_;

            if (!pYAxis2.Axis.Hidden)
            {
                // evaluate its bounding box
                Rectangle bb = pYAxis2.GetBoundingBox();

                // finally determine its indentation from the right
                rightIndent = (int)(rightIndent + bb.Right - cb.Right);
            }

            // now we have all the default calculated positions and we can proceed to
            // "move" the axes to their right places

            // primary axes (bottom, left)
            pXAxis1.PhysicalMin = new Point(cb.Left + leftIndent, cb.Bottom - bottomIndent);
            pXAxis1.PhysicalMax = new Point(cb.Right - rightIndent, cb.Bottom - bottomIndent);
            pYAxis1.PhysicalMin = new Point(cb.Left + leftIndent, cb.Bottom - bottomIndent);
            pYAxis1.PhysicalMax = new Point(cb.Left + leftIndent, cb.Top + topIndent);

            // secondary axes (top, right)
            pXAxis2.PhysicalMin = new Point(cb.Left + leftIndent, cb.Top + topIndent);
            pXAxis2.PhysicalMax = new Point(cb.Right - rightIndent, cb.Top + topIndent);
            pYAxis2.PhysicalMin = new Point(cb.Right - rightIndent, cb.Bottom - bottomIndent);
            pYAxis2.PhysicalMax = new Point(cb.Right - rightIndent, cb.Top + topIndent);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Draw the the PlotSurface2D and all contents [axes, drawables, and legend] on the
        /// supplied graphics surface.
        /// </summary>
        /// <param name="g">The graphics surface on which to draw.</param>
        /// <param name="bounds">A bounding box on this surface that denotes the area on the
        /// surface to confine drawing to.</param>
        public void Draw(Graphics g, Rectangle bounds)
        {
            // determine font sizes and tick scale factor.
            float scale = DetermineScaleFactor(bounds.Width, bounds.Height);

            // if there is nothing to plot, return.
            if (drawables_.Count == 0)
            {
                // draw title
                float x_center = (bounds.Left + bounds.Right) / 2.0f;
                float y_center = (bounds.Top + bounds.Bottom) / 2.0f;
                Font  scaled_font;
                if (AutoScaleTitle)
                {
                    scaled_font = Utils.ScaleFont(titleFont_, scale);
                }
                else
                {
                    scaled_font = titleFont_;
                }
                g.DrawString(title_, scaled_font, titleBrush_, new PointF(x_center, y_center), titleDrawFormat_);

                return;
            }

            // determine the [non physical] axes to draw based on the axis properties set.
            Axis xAxis1 = null;
            Axis xAxis2 = null;
            Axis yAxis1 = null;
            Axis yAxis2 = null;

            DetermineAxesToDraw(out xAxis1, out xAxis2, out yAxis1, out yAxis2);

            // apply scale factor to axes as desired.

            if (xAxis1.AutoScaleTicks)
            {
                xAxis1.TickScale = scale;
            }
            if (xAxis1.AutoScaleText)
            {
                xAxis1.FontScale = scale;
            }
            if (yAxis1.AutoScaleTicks)
            {
                yAxis1.TickScale = scale;
            }
            if (yAxis1.AutoScaleText)
            {
                yAxis1.FontScale = scale;
            }
            if (xAxis2.AutoScaleTicks)
            {
                xAxis2.TickScale = scale;
            }
            if (xAxis2.AutoScaleText)
            {
                xAxis2.FontScale = scale;
            }
            if (yAxis2.AutoScaleTicks)
            {
                yAxis2.TickScale = scale;
            }
            if (yAxis2.AutoScaleText)
            {
                yAxis2.FontScale = scale;
            }

            // determine the default physical positioning of those axes.
            PhysicalAxis pXAxis1 = null;
            PhysicalAxis pYAxis1 = null;
            PhysicalAxis pXAxis2 = null;
            PhysicalAxis pYAxis2 = null;

            DeterminePhysicalAxesToDraw(
                bounds, xAxis1, xAxis2, yAxis1, yAxis2,
                out pXAxis1, out pXAxis2, out pYAxis1, out pYAxis2);

            float oldXAxis2Height = pXAxis2.PhysicalMin.Y;

            // Apply axes constraints
            for (int i = 0; i < axesConstraints_.Count; ++i)
            {
                ((AxesConstraint)axesConstraints_[i]).ApplyConstraint(
                    pXAxis1, pYAxis1, pXAxis2, pYAxis2);
            }

            /////////////////////////////////////////////////////////////////////////
            // draw legend if have one.
            // Note: this will update axes if necessary.

            Point legendPosition = new Point(0, 0);

            if (legend_ != null)
            {
                legend_.UpdateAxesPositions(
                    pXAxis1, pYAxis1, pXAxis2, pYAxis2,
                    drawables_, scale, padding_, bounds,
                    out legendPosition);
            }

            float newXAxis2Height = pXAxis2.PhysicalMin.Y;

            float titleExtraOffset = oldXAxis2Height - newXAxis2Height;

            // now we are ready to define the bounding box for the plot area (to use in clipping
            // operations.
            plotAreaBoundingBoxCache_ = new Rectangle(
                Math.Min(pXAxis1.PhysicalMin.X, pXAxis1.PhysicalMax.X),
                Math.Min(pYAxis1.PhysicalMax.Y, pYAxis1.PhysicalMin.Y),
                Math.Abs(pXAxis1.PhysicalMax.X - pXAxis1.PhysicalMin.X + 1),
                Math.Abs(pYAxis1.PhysicalMin.Y - pYAxis1.PhysicalMax.Y + 1)
                );
            bbXAxis1Cache_ = pXAxis1.GetBoundingBox();
            bbXAxis2Cache_ = pXAxis2.GetBoundingBox();
            bbYAxis1Cache_ = pYAxis1.GetBoundingBox();
            bbYAxis2Cache_ = pYAxis2.GetBoundingBox();

            // Fill in the background.
            if (plotBackColor_ != null)
            {
                g.FillRectangle(
                    new System.Drawing.SolidBrush((Color)plotBackColor_),
                    (Rectangle)plotAreaBoundingBoxCache_);
            }
            else if (plotBackBrush_ != null)
            {
                g.FillRectangle(
                    plotBackBrush_.Get((Rectangle)plotAreaBoundingBoxCache_),
                    (Rectangle)plotAreaBoundingBoxCache_);
            }
            else if (plotBackImage_ != null)
            {
                g.DrawImage(
                    Utils.TiledImage(plotBackImage_, new Size(
                                         ((Rectangle)plotAreaBoundingBoxCache_).Width,
                                         ((Rectangle)plotAreaBoundingBoxCache_).Height)),
                    (Rectangle)plotAreaBoundingBoxCache_);
            }

            // draw title
            float xt = (pXAxis2.PhysicalMax.X + pXAxis2.PhysicalMin.X) / 2.0f;
            float yt = bounds.Top + padding_ - titleExtraOffset;
            Font  scaledFont;

            if (AutoScaleTitle)
            {
                scaledFont = Utils.ScaleFont(titleFont_, scale);
            }
            else
            {
                scaledFont = titleFont_;
            }
            g.DrawString(title_, scaledFont, titleBrush_, new PointF(xt, yt), titleDrawFormat_);

            //count number of new lines in title.
            int nlCount = 0;

            for (int i = 0; i < title_.Length; ++i)
            {
                if (title_[i] == '\n')
                {
                    nlCount += 1;
                }
            }

            SizeF s = g.MeasureString(title_, scaledFont);

            bbTitleCache_ = new Rectangle((int)(xt - s.Width / 2), (int)(yt), (int)(s.Width), (int)(s.Height) * (nlCount + 1));

            // draw drawables..
            System.Drawing.Drawing2D.SmoothingMode smoothSave = g.SmoothingMode;

            g.SmoothingMode = smoothingMode_;

            bool legendDrawn = false;

            for (int i_o = 0; i_o < ordering_.Count; ++i_o)
            {
                int    i      = (int)ordering_.GetByIndex(i_o);
                double zOrder = (double)ordering_.GetKey(i_o);
                if (zOrder > legendZOrder_)
                {
                    // draw legend.
                    if (!legendDrawn && legend_ != null)
                    {
                        legend_.Draw(g, legendPosition, drawables_, scale);
                        legendDrawn = true;
                    }
                }

                IDrawable     drawable = (IDrawable)drawables_[i];
                XAxisPosition xap      = (XAxisPosition)xAxisPositions_[i];
                YAxisPosition yap      = (YAxisPosition)yAxisPositions_[i];

                PhysicalAxis drawXAxis;
                PhysicalAxis drawYAxis;

                if (xap == XAxisPosition.Bottom)
                {
                    drawXAxis = pXAxis1;
                }
                else
                {
                    drawXAxis = pXAxis2;
                }

                if (yap == YAxisPosition.Left)
                {
                    drawYAxis = pYAxis1;
                }
                else
                {
                    drawYAxis = pYAxis2;
                }

                // set the clipping region.. (necessary for zoom)
                g.Clip = new Region((Rectangle)plotAreaBoundingBoxCache_);
                // plot.
                drawable.Draw(g, drawXAxis, drawYAxis);
                // reset it..
                g.ResetClip();
            }

            if (!legendDrawn && legend_ != null)
            {
                legend_.Draw(g, legendPosition, drawables_, scale);
            }

            // cache the physical axes we used on this draw;
            pXAxis1Cache_ = pXAxis1;
            pYAxis1Cache_ = pYAxis1;
            pXAxis2Cache_ = pXAxis2;
            pYAxis2Cache_ = pYAxis2;

            g.SmoothingMode = smoothSave;

            // now draw axes.
            Rectangle axisBounds;

            pXAxis1.Draw(g, out axisBounds);
            pXAxis2.Draw(g, out axisBounds);
            pYAxis1.Draw(g, out axisBounds);
            pYAxis2.Draw(g, out axisBounds);

#if DEBUG_BOUNDING_BOXES
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbXAxis1Cache_);
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbXAxis2Cache_);
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbYAxis1Cache_);
            g.DrawRectangle(new Pen(Color.Orange), (Rectangle)bbYAxis2Cache_);
            g.DrawRectangle(new Pen(Color.Red, 5.0F), (Rectangle)plotAreaBoundingBoxCache_);
            //if(this.ShowLegend)g.DrawRectangle( new Pen(Color.Chocolate, 3.0F), (Rectangle) bbLegendCache_);
            g.DrawRectangle(new Pen(Color.DeepPink, 2.0F), (Rectangle)bbTitleCache_);
#endif
        }
Exemplo n.º 4
0
        /// <summary>
        /// Draw the the PlotSurface2D and all contents [axes, drawables] on the
        /// supplied graphics surface.
        /// </summary>
        /// <param name="g">The graphics surface on which to draw.</param>
        /// <param name="bounds">A bounding box on this surface that denotes the area on the
        /// surface to confine drawing to.</param>
        public void Draw(Graphics g, Rectangle bounds)
        {
            // determine font sizes and tick scale factor.
            float scale = DetermineScaleFactor(bounds.Width, bounds.Height);

            // if there is nothing to plot, return.
            if (m_drawables.Count == 0)
            {
                // draw title
                float x_center = (bounds.Left + bounds.Right) / 2.0f;
                float y_center = (bounds.Top + bounds.Bottom) / 2.0f;
                Font  scaled_font;
                if (AutoScaleTitle)
                {
                    scaled_font = Utils.ScaleFont(m_titleFont, scale);
                }
                else
                {
                    scaled_font = m_titleFont;
                }
                g.DrawString(m_title, scaled_font, this.m_titleBrush, new PointF(x_center, y_center), m_titleDrawFormat);

                return;
            }

            Stopwatch sw = StepTimer.Start("Determine Axis");

            // determine the [non physical] axes to draw based on the axis properties set.
            Axis xAxis1, xAxis2, yAxis1, yAxis2;

            DetermineAxesToDraw(out xAxis1, out xAxis2, out yAxis1, out yAxis2);

            // apply scale factor to axes as desired.
            if (xAxis1.AutoScaleTicks)
            {
                xAxis1.TickScale = scale;
            }
            if (xAxis1.AutoScaleText)
            {
                xAxis1.FontScale = scale;
            }
            if (yAxis1.AutoScaleTicks)
            {
                yAxis1.TickScale = scale;
            }
            if (yAxis1.AutoScaleText)
            {
                yAxis1.FontScale = scale;
            }
            if (xAxis2.AutoScaleTicks)
            {
                xAxis2.TickScale = scale;
            }
            if (xAxis2.AutoScaleText)
            {
                xAxis2.FontScale = scale;
            }
            if (yAxis2.AutoScaleTicks)
            {
                yAxis2.TickScale = scale;
            }
            if (yAxis2.AutoScaleText)
            {
                yAxis2.FontScale = scale;
            }

            // determine the default physical positioning of those axes.
            PhysicalAxis pXAxis1, pYAxis1, pXAxis2, pYAxis2;

            DeterminePhysicalAxesToDraw(bounds, xAxis1, xAxis2, yAxis1, yAxis2, out pXAxis1, out pXAxis2, out pYAxis1, out pYAxis2);

            StepTimer.Stop(sw);

            float oldXAxis2Height = pXAxis2.PhysicalMin.Y;

            // Apply axes constraints
            for (int i = 0; i < m_axesConstraints.Count; ++i)
            {
                (m_axesConstraints[i]).ApplyConstraint(pXAxis1, pYAxis1, pXAxis2, pYAxis2);
            }

            float newXAxis2Height = pXAxis2.PhysicalMin.Y;

            float titleExtraOffset = oldXAxis2Height - newXAxis2Height;

            sw = StepTimer.Start("Draw Axis");

            // now we are ready to define the bounding box for the plot area (to use in clipping
            // operations.
            m_plotAreaBoundingBoxCache = new Rectangle(
                Math.Min(pXAxis1.PhysicalMin.X, pXAxis1.PhysicalMax.X),
                Math.Min(pYAxis1.PhysicalMax.Y, pYAxis1.PhysicalMin.Y),
                Math.Abs(pXAxis1.PhysicalMax.X - pXAxis1.PhysicalMin.X + 1),
                Math.Abs(pYAxis1.PhysicalMin.Y - pYAxis1.PhysicalMax.Y + 1)
                );
            m_bbXAxis1Cache = pXAxis1.GetBoundingBox();
            m_bbXAxis2Cache = pXAxis2.GetBoundingBox();
            m_bbYAxis1Cache = pYAxis1.GetBoundingBox();
            m_bbYAxis2Cache = pYAxis2.GetBoundingBox();

            // Fill in the background.
            g.FillRectangle(new SolidBrush(m_plotBackColor), m_plotAreaBoundingBoxCache);

            // draw title
            float xt = (pXAxis2.PhysicalMax.X + pXAxis2.PhysicalMin.X) / 2.0f;
            float yt = bounds.Top + m_padding - titleExtraOffset;
            Font  scaledFont;

            if (AutoScaleTitle)
            {
                scaledFont = Utils.ScaleFont(m_titleFont, scale);
            }
            else
            {
                scaledFont = m_titleFont;
            }
            g.DrawString(m_title, scaledFont, m_titleBrush, new PointF(xt, yt), m_titleDrawFormat);

            //count number of new lines in title.
            int nlCount = 0;

            for (int i = 0; i < m_title.Length; ++i)
            {
                if (m_title[i] == '\n')
                {
                    nlCount += 1;
                }
            }

            SizeF s = g.MeasureString(m_title, scaledFont);

            m_bbTitleCache = new Rectangle((int)(xt - s.Width / 2), (int)(yt), (int)(s.Width), (int)(s.Height) * (nlCount + 1));

            StepTimer.Stop(sw);

            //sw = StepTimer.Start("Draw IDrawables");

            // draw drawables..
            SmoothingMode smoothSave = g.SmoothingMode;

            g.SmoothingMode = m_smoothingMode;

            for (int i_o = 0; i_o < m_ordering.Count; ++i_o)
            {
                int i = m_ordering.Values[i_o];

                IDrawable drawable = m_drawables[i];

                PhysicalAxis drawXAxis;
                PhysicalAxis drawYAxis;

                drawXAxis = pXAxis1;
                drawYAxis = pYAxis1;

                // set the clipping region.. (necessary for zoom)
                g.Clip = new Region(m_plotAreaBoundingBoxCache);
                // plot.
                drawable.Draw(g, drawXAxis, drawYAxis);
                // reset it..
                g.ResetClip();
            }

            //StepTimer.Stop(sw);

            // cache the physical axes we used on this draw;
            m_pXAxis1Cache = pXAxis1;
            m_pYAxis1Cache = pYAxis1;
            m_pXAxis2Cache = pXAxis2;
            m_pYAxis2Cache = pYAxis2;

            g.SmoothingMode = smoothSave;

            sw = StepTimer.Start("Draw Axis Final");
            // now draw axes.
            Rectangle axisBounds;

            pXAxis1.Draw(g, out axisBounds);
            pXAxis2.Draw(g, out axisBounds);
            pYAxis1.Draw(g, out axisBounds);
            pYAxis2.Draw(g, out axisBounds);

            StepTimer.Stop(sw);
        }