public OpenHeightfield build(SolidHeightfield sourceField ,
            bool performFullGeneration )
        {
            if( sourceField == null )
            {
                Logger.LogError("[OpenHeightfieldBuilder][build] sourceField null "); 
                return null; 
            }

            OpenHeightfield result = new OpenHeightfield(
                sourceField.boundsMin(),
                sourceField.boundsMax(),
                sourceField.cellSize(),
                sourceField.cellHeight()
                );
            
            for(int depthIndex = 0; depthIndex < sourceField.depth(); depthIndex++)
            {
                for(int widthIndex = 0; widthIndex < sourceField.width(); widthIndex++)
                {
                    OpenHeightSpan baseSpan = null;
                    OpenHeightSpan previousSpan = null;

                    for (HeightSpan span = sourceField.getData(widthIndex, depthIndex);
                         span != null;
                         span = span.next()
                        )
                    {
                        if ( span.flags() != mFilterFlags )
                        {
                            continue; 
                        }

                        //当前Solid Span的max对应的是对应OpenSpan的floor
                        int floor = span.max();  
                        //下一个Next Solid Span的min对应当前OpenSpan的Ceil。
                        int ceiling = (span.next() != null
                            ? span.next().min()
                            : int.MaxValue) ;

                        //对应的Open Span
                        OpenHeightSpan oSpan = new OpenHeightSpan(floor,
                            (ceiling - floor )
                            ); 
                        if( baseSpan == null  )
                        {
                            baseSpan = oSpan; 
                        }
                        if( previousSpan != null )
                        {
                            previousSpan.setNext(oSpan); 
                        }
                        previousSpan = oSpan;
                        result.incrementSpanCount(); 
                    } //for 
                    if( baseSpan != null )
                    {
                        result.addData(widthIndex, depthIndex, baseSpan); 
                    }
                }//for
            } //for

            if( performFullGeneration )
            {
                generateNeighborLinks(result);
                generateDistanceField(result);
                blurDistanceField(result);
                generateRegions(result);  
            }

            return result; 
        }
        /// <summary>
        /// 边缘裁剪,那种像断崖式的Span也不可走的
        /// </summary>
        /// <param name="field"></param>
        private void markLedgeSpans(SolidHeightfield field)
        {
            SolidHeightfield.SolidHeightfieldIterator iter = field.GetEnumerator();
            while (iter.MoveNext())
            {
                HeightSpan span = iter.Current;

                if ((span.flags() & SpanFlags.WALKABLE) == 0)
                {
                    continue;
                }

                int widthIndex = iter.widthIndex();
                int depthIndex = iter.depthIndex();

                int currFloor   = span.max();
                int currCeiling = (span.next() != null)
                    ? span.next().min() : int.MaxValue;


                int minDistanceToNeighbor = int.MaxValue;

                for (int dir = 0; dir < 4; dir++)
                {
                    int nWidthIndex = widthIndex
                                      + BoundeField.getDirOffsetWidth(dir);
                    int nDepthIndex = depthIndex
                                      + BoundeField.getDirOffsetDepth(dir);


                    HeightSpan nSpan = field.getData(nWidthIndex, nDepthIndex);
                    if (null == nSpan)
                    {
                        //TODO 这里没有搞懂为啥是 -mMaxTraversableStep - currFloor,是为了比-mMaxTraversableStep更小,以便直接判断不能行走吗?
                        // 用大可行的距离,再减去currFloor,得到的肯定是一个更小的值。
                        // currFloor - mMaxTraversableStep 是一个最大允许的落差地板距离。注意这里只考虑下落的情况
                        minDistanceToNeighbor = Math.Min(minDistanceToNeighbor, -mMaxTraversableStep - currFloor);
                        continue;
                    }


                    /*
                     *  先考虑一种特殊情况 ,那就是
                     *  那就是nSpan.min也比currFloor要高,那么对应的
                     *  的邻居相当于也是没有Floor的,所以默认取-mMaxTraversableStep吧。
                     */

                    int nFloor   = -mMaxTraversableStep;
                    int nCeiling = nSpan.min();

                    //当前Span所处列的currCeiling和邻居的nCeiling相比,取最低的
                    if (Math.Min(currCeiling, nCeiling) - currFloor > mMinTraversableHeight)
                    {
                        minDistanceToNeighbor = Math.Min(minDistanceToNeighbor, (nFloor - currFloor));
                    }

                    for (nSpan = field.getData(nWidthIndex, nDepthIndex); nSpan != null; nSpan = nSpan.next())
                    {
                        nFloor   = nSpan.max(); //现在才开始用max考虑真正存在的Floor
                        nCeiling = (nSpan.next() != null)
                            ? nSpan.next().min() : int.MaxValue;

                        if (Math.Min(currCeiling, nCeiling) - Math.Max(currFloor, nFloor) > mMinTraversableHeight)
                        {
                            minDistanceToNeighbor = Math.Min(minDistanceToNeighbor, (nFloor - currFloor));
                        }
                    }
                }

                //如果最近的距离比较最大掉落还小的放在,那么就是不可行走的
                if (minDistanceToNeighbor < -mMaxTraversableStep)
                {
                    span.setFlags(span.flags() & ~SpanFlags.WALKABLE);
                }
            }
        }