Exemplo n.º 1
0
        /*
         * Pushes a new object into the Lua stack with the provided
         * metatable
         */
        private void PushNewObject(LuaState luaState, object o, int index, string metatable)
        {
            if (metatable == "luaNet_metatable")
            {
                string assemblyQualifiedName = CacheReflection.GetAssemblyQualifiedName(o.GetType());

                // Gets or creates the metatable for the object's type
                LuaLib.LuaLGetMetatable(luaState, assemblyQualifiedName);

                if (LuaLib.LuaIsNil(luaState, -1))
                {
                    LuaLib.LuaSetTop(luaState, -2);
                    LuaLib.LuaLNewMetatable(luaState, assemblyQualifiedName);
                    LuaLib.LuaPushString(luaState, "cache");
                    LuaLib.LuaNewTable(luaState);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushLightUserData(luaState, LuaLib.LuaNetGetTag());
                    LuaLib.LuaPushNumber(luaState, 1);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__index");
                    LuaLib.LuaPushString(luaState, "luaNet_indexfunction");
                    LuaLib.LuaRawGet(luaState, (int)LuaIndexes.Registry);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__gc");
                    LuaLib.LuaPushStdCallCFunction(luaState, metaFunctions.GcFunction);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__tostring");
                    LuaLib.LuaPushStdCallCFunction(luaState, metaFunctions.ToStringFunction);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__newindex");
                    LuaLib.LuaPushStdCallCFunction(luaState, metaFunctions.NewIndexFunction);
                    LuaLib.LuaRawSet(luaState, -3);
                    // Bind C# operator with Lua metamethods (__add, __sub, __mul)
                    RegisterOperatorsFunctions(luaState, o.GetType());
                    RegisterCallMethodForDelegate(luaState, o);
                }
            }
            else
            {
                LuaLib.LuaLGetMetatable(luaState, metatable);
            }

            // Stores the object index in the Lua list and pushes the
            // index into the Lua stack
            LuaLib.LuaLGetMetatable(luaState, "luaNet_objects");
            LuaLib.LuaNetNewUData(luaState, index);
            LuaLib.LuaPushValue(luaState, -3);
            LuaLib.LuaRemove(luaState, -4);
            LuaLib.LuaSetMetatable(luaState, -2);
            LuaLib.LuaPushValue(luaState, -1);
            LuaLib.LuaRawSetI(luaState, -3, index);
            LuaLib.LuaRemove(luaState, -2);
        }
Exemplo n.º 2
0
        /*
         * Pushes a new object into the Lua stack with the provided
         * metatable
         */
        private void PushNewObject(LuaState luaState, object o, int index, string metatable)
        {
            if (metatable == "luaNet_metatable")
            {
                // Gets or creates the metatable for the object's type
                LuaLib.LuaLGetMetatable(luaState, o.GetType().AssemblyQualifiedName);

                if (LuaLib.LuaIsNil(luaState, -1))
                {
                    LuaLib.LuaSetTop(luaState, -2);
                    LuaLib.LuaLNewMetatable(luaState, o.GetType().AssemblyQualifiedName);
                    LuaLib.LuaPushString(luaState, "cache");
                    LuaLib.LuaNewTable(luaState);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushLightUserData(luaState, LuaLib.LuaNetGetTag());
                    LuaLib.LuaPushNumber(luaState, 1);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__index");
                    LuaLib.LuaPushString(luaState, "luaNet_indexfunction");
                    LuaLib.LuaRawGet(luaState, (int)LuaIndexes.Registry);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__gc");
                    LuaLib.LuaPushStdCallCFunction(luaState, metaFunctions.gcFunction);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__tostring");
                    LuaLib.LuaPushStdCallCFunction(luaState, metaFunctions.toStringFunction);
                    LuaLib.LuaRawSet(luaState, -3);
                    LuaLib.LuaPushString(luaState, "__newindex");
                    LuaLib.LuaPushStdCallCFunction(luaState, metaFunctions.newindexFunction);
                    LuaLib.LuaRawSet(luaState, -3);
                }
            }
            else
            {
                LuaLib.LuaLGetMetatable(luaState, metatable);
            }

            // Stores the object index in the Lua list and pushes the
            // index into the Lua stack
            LuaLib.LuaLGetMetatable(luaState, "luaNet_objects");
            LuaLib.LuaNetNewUData(luaState, index);
            LuaLib.LuaPushValue(luaState, -3);
            LuaLib.LuaRemove(luaState, -4);
            LuaLib.LuaSetMetatable(luaState, -2);
            LuaLib.LuaPushValue(luaState, -1);
            LuaLib.LuaRawSetI(luaState, -3, index);
            LuaLib.LuaRemove(luaState, -2);
        }
Exemplo n.º 3
0
        /*
         * Pushes a CLR object into the Lua stack as an userdata
         * with the provided metatable
         */
        internal void PushObject(LuaState luaState, object o, string metatable)
        {
            int index = -1;

            // Pushes nil
            if (o == null)
            {
                LuaLib.LuaPushNil(luaState);
                return;
            }

            // Object already in the list of Lua objects? Push the stored reference.
#if NETFX_CORE
            bool found = (!o.GetType().GetTypeInfo().IsValueType || o.GetType().GetTypeInfo().IsEnum) && objectsBackMap.TryGetValue(o, out index);
#else
            bool found = (!o.GetType().IsValueType || o.GetType().IsEnum) && objectsBackMap.TryGetValue(o, out index);
#endif

            if (found)
            {
                LuaLib.LuaLGetMetatable(luaState, "luaNet_objects");
                LuaLib.LuaRawGetI(luaState, -1, index);

                // Note: starting with lua5.1 the garbage collector may remove weak reference items (such as our luaNet_objects values) when the initial GC sweep
                // occurs, but the actual call of the __gc finalizer for that object may not happen until a little while later.  During that window we might call
                // this routine and find the element missing from luaNet_objects, but collectObject() has not yet been called.  In that case, we go ahead and call collect
                // object here
                // did we find a non nil object in our table? if not, we need to call collect object
                var type = LuaLib.LuaType(luaState, -1);
                if (type != LuaTypes.Nil)
                {
                    LuaLib.LuaRemove(luaState, -2);                              // drop the metatable - we're going to leave our object on the stack
                    return;
                }

                // MetaFunctions.dumpStack(this, luaState);
                LuaLib.LuaRemove(luaState, -1);                         // remove the nil object value
                LuaLib.LuaRemove(luaState, -1);                         // remove the metatable
                CollectObject(o, index);                                // Remove from both our tables and fall out to get a new ID
            }

            index = AddObject(o);
            PushNewObject(luaState, o, index, metatable);
        }