Exemplo n.º 1
0
        VBRInfo ParseVBRI()
        {
            VBRInfo info = new VBRInfo();

            info.Channels    = Channels;
            info.SampleRate  = SampleRate;
            info.SampleCount = SampleCount;

            // VBRI is "fixed" size...  Yay. :)
            var buf = new byte[26];

            if (Read(36, buf) != 26)
            {
                return(null);
            }

            // Version
            var version = buf[4] << 8 | buf[5];

            // Delay
            info.VBRDelay = buf[6] << 8 | buf[7];

            // Quality
            info.VBRQuality = buf[8] << 8 | buf[9];

            // Bytes
            info.VBRBytes = buf[10] << 24 | buf[11] << 16 | buf[12] << 8 | buf[13];

            // Frames
            info.VBRFrames = buf[14] << 24 | buf[15] << 16 | buf[16] << 8 | buf[17];

            // TOC
            // entries
            var tocEntries        = buf[18] << 8 | buf[19];
            var tocScale          = buf[20] << 8 | buf[21];
            var tocEntrySize      = buf[22] << 8 | buf[23];
            var tocFramesPerEntry = buf[24] << 8 | buf[25];
            var tocSize           = tocEntries * tocEntrySize;

            var toc = new byte[tocSize];

            if (Read(62, toc) != tocSize)
            {
                return(null);
            }

            return(info);
        }
Exemplo n.º 2
0
        public bool ParseVBR(out VBRInfo info)
        {
            Span <byte> buf = stackalloc byte[4];

            // Xing first
            int offset;

            if (Version == MpegVersion.Version1 && ChannelMode != MpegChannelMode.Mono)
            {
                offset = 32 + 4;
            }
            else if (Version > MpegVersion.Version1 && ChannelMode == MpegChannelMode.Mono)
            {
                offset = 9 + 4;
            }
            else
            {
                offset = 17 + 4;
            }

            if (Read(offset, buf) == 4)
            {
                if (buf[0] == 'X' && buf[1] == 'i' && buf[2] == 'n' && buf[3] == 'g' ||
                    buf[0] == 'I' && buf[1] == 'n' && buf[2] == 'f' && buf[3] == 'o')
                {
                    return(ParseXing(offset + 4, out info));
                }

                // then VBRI (kinda rare)
                if (Read(36, buf) == 4)
                {
                    if (buf[0] == 'V' && buf[1] == 'B' && buf[2] == 'R' && buf[3] == 'I')
                    {
                        return(ParseVBRI(out info));
                    }
                }
            }

            info = default;
            return(false);
        }
Exemplo n.º 3
0
        private bool ParseVBRI(out VBRInfo info)
        {
            info             = new VBRInfo();
            info.Channels    = Channels;
            info.SampleRate  = SampleRate;
            info.SampleCount = SampleCount;

            // VBRI is "fixed" size...  Yay. :)
            Span <byte> buf = stackalloc byte[26];

            if (Read(36, buf) != 26)
            {
                return(false);
            }

            int version = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(4));

            info.VBRDelay   = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(6));
            info.VBRQuality = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(8));
            info.VBRBytes   = BinaryPrimitives.ReadInt32BigEndian(buf.Slice(10));
            info.VBRFrames  = BinaryPrimitives.ReadInt32BigEndian(buf.Slice(14));

            // TOC
            // entries
            int tocEntries        = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(18));
            int tocScale          = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(20));
            int tocEntrySize      = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(22));
            int tocFramesPerEntry = BinaryPrimitives.ReadInt16BigEndian(buf.Slice(24));
            int tocSize           = tocEntries * tocEntrySize;

            var toc = new byte[tocSize];

            if (Read(62, toc) != tocSize)
            {
                return(false);
            }

            return(true);
        }
Exemplo n.º 4
0
        VBRInfo ParseXing(int offset)
        {
            VBRInfo info = new VBRInfo();

            info.Channels    = Channels;
            info.SampleRate  = SampleRate;
            info.SampleCount = SampleCount;

            var buf = new byte[100];

            if (Read(offset, buf, 0, 4) != 4)
            {
                return(null);
            }
            offset += 4;

            var flags = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];

            // frame count
            if ((flags & 0x1) != 0)
            {
                if (Read(offset, buf, 0, 4) != 4)
                {
                    return(null);
                }
                offset        += 4;
                info.VBRFrames = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
            }

            // byte count
            if ((flags & 0x2) != 0)
            {
                if (Read(offset, buf, 0, 4) != 4)
                {
                    return(null);
                }
                offset       += 4;
                info.VBRBytes = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
            }

            // TOC
            if ((flags & 0x4) != 0)
            {
                // we're not using the TOC, so just discard it
                if (Read(offset, buf) != 100)
                {
                    return(null);
                }
                offset += 100;
            }

            // scale
            if ((flags & 0x8) != 0)
            {
                if (Read(offset, buf, 0, 4) != 4)
                {
                    return(null);
                }
                offset         += 4;
                info.VBRQuality = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
            }

            //// now look for a LAME header (note: if it isn't found, it doesn't fail the VBR parse)
            //do
            //{
            //    if (Read(offset, buf, 0, 20) != 20) break;
            //    offset += 20;

            //    // LAME tag revision: only 0 and 1 are valid
            //    if ((buf[9] & 0xF0) > 0x10) break;

            //    // VBR mode: 0-6, 8 & 9 are valid
            //    var mode = buf[9] & 0xF;
            //    if (mode == 7 || mode > 9) break;

            //    // Lowpass filter value
            //    var lowpass = buf[10] / 100.0;

            //    // Replay Gain
            //    var rgPeak = BitConverter.ToSingle(buf, 11);
            //    var rgGainRadio = buf[15] << 8 | buf[16];
            //    var rgGain = buf[17] << 8 | buf[18];
            //} while (false);

            return(info);
        }
Exemplo n.º 5
0
        FrameBase FindNextFrame()
        {
            // if we've found the end, don't bother looking for anything else
            if (_endFound)
            {
                return(null);
            }

            var freeFrame      = _lastFree;
            var lastFrameStart = _readOffset;

            lock (_frameLock)
            {
                // read 3 bytes
                var syncBuf = new byte[4];
                try
                {
                    if (Read(_readOffset, syncBuf, 0, 4) == 4)
                    {
                        // now loop until a frame is found
                        do
                        {
                            var sync = (uint)(syncBuf[0] << 24 | syncBuf[1] << 16 | syncBuf[2] << 8 | syncBuf[3]);

                            lastFrameStart = _readOffset;

                            // try ID3 first (for v2 frames)
                            if (_id3Frame == null)
                            {
                                var f = ID3Frame.TrySync(sync);
                                if (f != null)
                                {
                                    if (f.Validate(_readOffset, this))
                                    {
                                        if (!_canSeek)
                                        {
                                            f.SaveBuffer();
                                        }

                                        _readOffset += f.Length;
                                        DiscardThrough(_readOffset, true);

                                        return(_id3Frame = f);
                                    }
                                }
                            }

                            // now look for a RIFF header
                            if (_first == null && _riffHeaderFrame == null)
                            {
                                var f = RiffHeaderFrame.TrySync(sync);
                                if (f != null)
                                {
                                    if (f.Validate(_readOffset, this))
                                    {
                                        _readOffset += f.Length;
                                        DiscardThrough(_readOffset, true);

                                        return(_riffHeaderFrame = f);
                                    }
                                }
                            }

                            // finally, just try for an MPEG frame
                            var frame = MpegFrame.TrySync(sync);
                            if (frame != null)
                            {
                                if (frame.Validate(_readOffset, this) &&
                                    !(freeFrame != null &&
                                      (frame.Layer != freeFrame.Layer ||
                                       frame.Version != freeFrame.Version ||
                                       frame.SampleRate != freeFrame.SampleRate ||
                                       frame.BitRateIndex > 0
                                      )
                                      )
                                    )
                                {
                                    if (!_canSeek)
                                    {
                                        frame.SaveBuffer();
                                        DiscardThrough(_readOffset + frame.FrameLength, true);
                                    }

                                    _readOffset += frame.FrameLength;

                                    if (_first == null)
                                    {
                                        if (_vbrInfo == null && (_vbrInfo = frame.ParseVBR()) != null)
                                        {
                                            return(FindNextFrame());
                                        }
                                        else
                                        {
                                            frame.Number = 0;
                                            _first       = _last = frame;
                                        }
                                    }
                                    else
                                    {
                                        if (frame.SampleCount != _first.SampleCount)
                                        {
                                            _mixedFrameSize = true;
                                        }

                                        frame.SampleOffset = _last.SampleCount + _last.SampleOffset;
                                        frame.Number       = _last.Number + 1;
                                        _last = (_last.Next = frame);
                                    }

                                    if (frame.BitRateIndex == 0)
                                    {
                                        _lastFree = frame;
                                    }

                                    return(frame);
                                }
                            }

                            // if we've read MPEG frames and can't figure out what frame type we have, try looking for a new ID3 tag
                            if (_last != null)
                            {
                                var f = ID3Frame.TrySync(sync);
                                if (f != null)
                                {
                                    if (f.Validate(_readOffset, this))
                                    {
                                        if (!_canSeek)
                                        {
                                            f.SaveBuffer();
                                        }

                                        // if it's a v1 tag, go ahead and parse it
                                        if (f.Version == 1)
                                        {
                                            _id3v1Frame = f;
                                        }
                                        else
                                        {
                                            // grrr...  the ID3 2.4 spec says tags can be anywhere in the file and that later tags can override earlier ones...  boo
                                            _id3Frame.Merge(f);
                                        }

                                        _readOffset += f.Length;
                                        DiscardThrough(_readOffset, true);

                                        return(f);
                                    }
                                }
                            }

                            // well, we didn't find anything, so rinse and repeat with the next byte
                            ++_readOffset;
                            if (_first == null || !_canSeek)
                            {
                                DiscardThrough(_readOffset, true);
                            }
                            Buffer.BlockCopy(syncBuf, 1, syncBuf, 0, 3);
                        } while (Read(_readOffset + 3, syncBuf, 3, 1) == 1);
                    }

                    // move the "end of frame" marker for the last free format frame (in case we have one)
                    // this is because we don't include the last four bytes otherwise
                    lastFrameStart += 4;

                    _endFound = true;
                    return(null);
                }
                finally
                {
                    if (freeFrame != null)
                    {
                        freeFrame.Length = (int)(lastFrameStart - freeFrame.Offset);

                        if (!_canSeek)
                        {
                            // gotta finish filling the buffer!!
                            throw new InvalidOperationException("Free frames cannot be read properly from forward-only streams!");
                        }

                        // if _lastFree hasn't changed (we got a non-MPEG frame), clear it out
                        if (_lastFree == freeFrame)
                        {
                            _lastFree = null;
                        }
                    }
                }
            }
        }
Exemplo n.º 6
0
        private bool ParseXing(int offset, out VBRInfo info)
        {
            info             = new VBRInfo();
            info.Channels    = Channels;
            info.SampleRate  = SampleRate;
            info.SampleCount = SampleCount;

            Span <byte> buf = stackalloc byte[100];

            if (Read(offset, buf.Slice(0, 4)) != 4)
            {
                return(false);
            }
            offset += 4;

            int flags = BinaryPrimitives.ReadInt32BigEndian(buf);

            // frame count
            if ((flags & 0x1) != 0)
            {
                if (Read(offset, buf.Slice(0, 4)) != 4)
                {
                    return(false);
                }
                offset        += 4;
                info.VBRFrames = BinaryPrimitives.ReadInt32BigEndian(buf);
            }

            // byte count
            if ((flags & 0x2) != 0)
            {
                if (Read(offset, buf.Slice(0, 4)) != 4)
                {
                    return(false);
                }
                offset       += 4;
                info.VBRBytes = BinaryPrimitives.ReadInt32BigEndian(buf);
            }

            // TOC
            if ((flags & 0x4) != 0)
            {
                // we're not using the TOC, so just discard it
                if (Read(offset, buf) != 100)
                {
                    return(false);
                }
                offset += 100;
            }

            // scale
            if ((flags & 0x8) != 0)
            {
                if (Read(offset, buf.Slice(0, 4)) != 4)
                {
                    return(false);
                }
                offset         += 4;
                info.VBRQuality = BinaryPrimitives.ReadInt32BigEndian(buf);
            }

            //// now look for a LAME header (note: if it isn't found, it doesn't fail the VBR parse)
            //do
            //{
            //    if (Read(offset, buf, 0, 20) != 20) break;
            //    offset += 20;

            //    // LAME tag revision: only 0 and 1 are valid
            //    if ((buf[9] & 0xF0) > 0x10) break;

            //    // VBR mode: 0-6, 8 & 9 are valid
            //    var mode = buf[9] & 0xF;
            //    if (mode == 7 || mode > 9) break;

            //    // Lowpass filter value
            //    var lowpass = buf[10] / 100.0;

            //    // Replay Gain
            //    var rgPeak = BitConverter.ToSingle(buf, 11);
            //    var rgGainRadio = buf[15] << 8 | buf[16];
            //    var rgGain = buf[17] << 8 | buf[18];
            //}
            //while (false);

            return(true);
        }
Exemplo n.º 7
0
        VBRInfo ParseVBRI()
        {
            VBRInfo info = new VBRInfo();
            info.Channels = Channels;
            info.SampleRate = SampleRate;
            info.SampleCount = SampleCount;

            // VBRI is "fixed" size...  Yay. :)
            var buf = new byte[26];
            if (Read(36, buf) != 26) return null;

            // Version
            var version = buf[4] << 8 | buf[5];

            // Delay
            info.VBRDelay = buf[6] << 8 | buf[7];

            // Quality
            info.VBRQuality = buf[8] << 8 | buf[9];

            // Bytes
            info.VBRBytes = buf[10] << 24 | buf[11] << 16 | buf[12] << 8 | buf[13];

            // Frames
            info.VBRFrames = buf[14] << 24 | buf[15] << 16 | buf[16] << 8 | buf[17];

            // TOC
            // entries
            var tocEntries = buf[18] << 8 | buf[19];
            var tocScale = buf[20] << 8 | buf[21];
            var tocEntrySize = buf[22] << 8 | buf[23];
            var tocFramesPerEntry = buf[24] << 8 | buf[25];
            var tocSize = tocEntries * tocEntrySize;

            var toc = new byte[tocSize];
            if (Read(62, toc) != tocSize) return null;

            return info;
        }
Exemplo n.º 8
0
        VBRInfo ParseXing(int offset)
        {
            VBRInfo info = new VBRInfo();
            info.Channels = Channels;
            info.SampleRate = SampleRate;
            info.SampleCount = SampleCount;

            var buf = new byte[100];
            if (Read(offset, buf, 0, 4) != 4) return null;
            offset += 4;

            var flags = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];

            // frame count
            if ((flags & 0x1) != 0)
            {
                if (Read(offset, buf, 0, 4) != 4) return null;
                offset += 4;
                info.VBRFrames = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
            }

            // byte count
            if ((flags & 0x2) != 0)
            {
                if (Read(offset, buf, 0, 4) != 4) return null;
                offset += 4;
                info.VBRBytes = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
            }

            // TOC
            if ((flags & 0x4) != 0)
            {
                // we're not using the TOC, so just discard it
                if (Read(offset, buf) != 100) return null;
                offset += 100;
            }

            // scale
            if ((flags & 0x8) != 0)
            {
                if (Read(offset, buf, 0, 4) != 4) return null;
                offset += 4;
                info.VBRQuality = buf[0] << 24 | buf[1] << 16 | buf[2] << 8 | buf[3];
            }

            //// now look for a LAME header (note: if it isn't found, it doesn't fail the VBR parse)
            //do
            //{
            //    if (Read(offset, buf, 0, 20) != 20) break;
            //    offset += 20;

            //    // LAME tag revision: only 0 and 1 are valid
            //    if ((buf[9] & 0xF0) > 0x10) break;

            //    // VBR mode: 0-6, 8 & 9 are valid
            //    var mode = buf[9] & 0xF;
            //    if (mode == 7 || mode > 9) break;

            //    // Lowpass filter value
            //    var lowpass = buf[10] / 100.0;

            //    // Replay Gain
            //    var rgPeak = BitConverter.ToSingle(buf, 11);
            //    var rgGainRadio = buf[15] << 8 | buf[16];
            //    var rgGain = buf[17] << 8 | buf[18];
            //} while (false);

            return info;
        }
        FrameBase FindNextFrame()
        {
            // if we've found the end, don't bother looking for anything else
            if (_endFound) return null;

            var freeFrame = _lastFree;
            var lastFrameStart = _readOffset;

            lock (_frameLock)
            {
                // read 3 bytes
                var syncBuf = new byte[4];
                try
                {
                    if (Read(_readOffset, syncBuf, 0, 4) == 4)
                    {
                        // now loop until a frame is found
                        do
                        {
                            var sync = (uint)(syncBuf[0] << 24 | syncBuf[1] << 16 | syncBuf[2] << 8 | syncBuf[3]);

                            lastFrameStart = _readOffset;

                            // try ID3 first (for v2 frames)
                            if (_id3Frame == null)
                            {
                                var f = ID3Frame.TrySync(sync);
                                if (f != null)
                                {
                                    if (f.Validate(_readOffset, this))
                                    {
                                        if (!_canSeek) f.SaveBuffer();

                                        _readOffset += f.Length;
                                        DiscardThrough(_readOffset, true);

                                        return _id3Frame = f;
                                    }
                                }
                            }

                            // now look for a RIFF header
                            if (_first == null && _riffHeaderFrame == null)
                            {
                                var f = RiffHeaderFrame.TrySync(sync);
                                if (f != null)
                                {
                                    if (f.Validate(_readOffset, this))
                                    {
                                        _readOffset += f.Length;
                                        DiscardThrough(_readOffset, true);

                                        return _riffHeaderFrame = f;
                                    }
                                }
                            }

                            // finally, just try for an MPEG frame
                            var frame = MpegFrame.TrySync(sync);
                            if (frame != null)
                            {
                                if (frame.Validate(_readOffset, this)
                                   && !(freeFrame != null
                                       && (frame.Layer != freeFrame.Layer
                                          || frame.Version != freeFrame.Version
                                          || frame.SampleRate != freeFrame.SampleRate
                                          || frame.BitRateIndex > 0
                                          )
                                       )
                                   )
                                {
                                    if (!_canSeek)
                                    {
                                        frame.SaveBuffer();
                                        DiscardThrough(_readOffset + frame.FrameLength, true);
                                    }

                                    _readOffset += frame.FrameLength;

                                    if (_first == null)
                                    {
                                        if (_vbrInfo == null && (_vbrInfo = frame.ParseVBR()) != null)
                                        {
                                            return FindNextFrame();
                                        }
                                        else
                                        {
                                            frame.Number = 0;
                                            _first = _last = frame;
                                        }
                                    }
                                    else
                                    {
                                        if (frame.SampleCount != _first.SampleCount)
                                        {
                                            _mixedFrameSize = true;
                                        }

                                        frame.SampleOffset = _last.SampleCount + _last.SampleOffset;
                                        frame.Number = _last.Number + 1;
                                        _last = (_last.Next = frame);
                                    }

                                    if (frame.BitRateIndex == 0)
                                    {
                                        _lastFree = frame;
                                    }

                                    return frame;
                                }
                            }

                            // if we've read MPEG frames and can't figure out what frame type we have, try looking for a new ID3 tag
                            if (_last != null)
                            {
                                var f = ID3Frame.TrySync(sync);
                                if (f != null)
                                {
                                    if (f.Validate(_readOffset, this))
                                    {
                                        if (!_canSeek) f.SaveBuffer();

                                        // if it's a v1 tag, go ahead and parse it
                                        if (f.Version == 1)
                                        {
                                            _id3v1Frame = f;
                                        }
                                        else
                                        {
                                            // grrr...  the ID3 2.4 spec says tags can be anywhere in the file and that later tags can override earlier ones...  boo
                                            _id3Frame.Merge(f);
                                        }

                                        _readOffset += f.Length;
                                        DiscardThrough(_readOffset, true);

                                        return f;
                                    }
                                }
                            }

                            // well, we didn't find anything, so rinse and repeat with the next byte
                            ++_readOffset;
                            if (_first == null || !_canSeek) DiscardThrough(_readOffset, true);
                            Buffer.BlockCopy(syncBuf, 1, syncBuf, 0, 3);
                        } while (Read(_readOffset + 3, syncBuf, 3, 1) == 1);
                    }

                    // move the "end of frame" marker for the last free format frame (in case we have one)
                    // this is because we don't include the last four bytes otherwise
                    lastFrameStart += 4;

                    _endFound = true;
                    return null;
                }
                finally
                {
                    if (freeFrame != null)
                    {
                        freeFrame.Length = (int)(lastFrameStart - freeFrame.Offset);

                        if (!_canSeek)
                        {
                            // gotta finish filling the buffer!!
                            throw new InvalidOperationException("Free frames cannot be read properly from forward-only streams!");
                        }

                        // if _lastFree hasn't changed (we got a non-MPEG frame), clear it out
                        if (_lastFree == freeFrame)
                        {
                            _lastFree = null;
                        }
                    }
                }
            }
        }