public abstract SetPropertyObject ( string strPropertyName, NFGUID obj ) : bool | ||
strPropertyName | string | |
obj | NFGUID | |
return | bool |
public override bool SetPropertyObject(NFGUID self, string strPropertyName, NFGUID objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetPropertyObject(strPropertyName, objectValue)); } return(false); }