public void LoadClass(VLTDataClassLoad classLoad, VLTFile vltFile) { this.VLTFile = vltFile; this.ClassLoad = classLoad; this.ClassHash = classLoad.NameHash; this.VLTPointers = vltFile.GetChunk(VLTChunkId.Pointers) as VLTPointers; int offset = this.VLTPointers[classLoad.Pointer].OffsetDest; vltFile.RawStream.Seek(offset, SeekOrigin.Begin); BinaryReader br = new BinaryReader(vltFile.RawStream); this._classFields = new ClassField[this.ClassLoad.TotalFieldsCount]; for (int i = 0; i < this.ClassLoad.TotalFieldsCount; i++) { ClassField field = new ClassField(); field.Read(br); // HACK: for hash dumping later on HashResolver.Resolve(field.NameHash); this._classFields[i] = field; } this.Data = new ClassData(this); }
public void LoadClass(VLTDataClassLoad classLoad, VLTFile vltFile) { VLTClass vltClass = new VLTClass(); vltClass.LoadClass(classLoad, vltFile); vltClass.VLTDatabase = this; this._classes.Add(classLoad.NameHash, vltClass); }