Exemplo n.º 1
0
        static void UnBalancedRangeInsert(btree bt, int[] range, bool recursv = false)
        {
            int constthread = 4;
            if (range.Length > (2 ^ 12) && !recursv)
            {
                for (int i = 2, count = 1; count < 5; i *= 2, count++)
                {
                    for (int j = (range.Length / i); j < range.Length; j += (range.Length / i))
                    {
                        bt.Insert(range[j]);
                    }
                }
                System.Collections.Generic.List<Task> wh = new List<Task>();

                for (int i = 1, cnt = 1; cnt <= constthread; i += (range.Length / constthread), cnt++)
                {
                    int start = i;
                    int end = (range.Length / constthread) * cnt;
                    var t = new Task(() =>
                    {
                        int[] rng = Enumerable.Range(start, end).ToArray();
                        UnBalancedRangeInsert(bt, rng, true);
                    });
                    t.Start();
                    wh.Add(t);
                }
                //Task.WaitAll(wh.ToArray());
            }
            else
            {
                for (int i = 1; i < range.Length; i++)
                {
                    bt.Insert(range[i]);
                }
            }
        }
Exemplo n.º 2
0
        static void Main(string[] args)
        {
            for (int i = 0; i < 20; i++)
            {

                var rand = new Random();
                LockHelper lockhelp = new MonitorLockHelper();

                var sw = new System.Diagnostics.Stopwatch();

                int[] range = Enumerable.Range(1, (int)Math.Pow(2.0, 23)).ToArray();
                //sw.Restart();
                //var btTestNoLookupSTRand = new btree(lockhelp);
                //RandomRangeInsert(btTestNoLookupSTRand, range, sw, true);
                //sw.Stop();
                //Console.WriteLine("Random insert single threaded time {0}ms for {1} nodes", sw.Elapsed.TotalMilliseconds, (int)Math.Pow(2.0, 24));

                //sw.Restart();
                //var btTestNoLookupRand = new btree(lockhelp);
                //RandomRangeInsert(btTestNoLookupRand, range, sw);
                //Task.WaitAll(wh.ToArray());
                //sw.Stop();
                //wh.Clear();
                //Console.WriteLine("Random insert multi threaded time {0}ms for {1} nodes", sw.Elapsed.TotalMilliseconds, (int)Math.Pow(2.0, 24));

                //sw.Restart();
                //var btTestNoLookupsST = new btree(lockhelp);
                //BalancedRangeInsert(btTestNoLookupsST, range, sw, true);
                //sw.Stop();
                //Console.WriteLine("Balanced insert single threaded time {0}ms for {1} nodes", sw.Elapsed.TotalMilliseconds, (int)Math.Pow(2.0, 24));

                //sw.Restart();
                //var btTestNoLookups = new btree(lockhelp);
                //BalancedRangeInsert(btTestNoLookups, range, sw);
                //Task.WaitAll(wh.ToArray());
                //sw.Stop();
                //wh.Clear();
                //Console.WriteLine("Balanced insert multi threaded time {0}ms for {1} nodes", sw.Elapsed.TotalMilliseconds, (int)Math.Pow(2.0, 24));

                sw.Restart();
                var bttest = new btree(lockhelp);
                BalancedRangeInsert(bttest, range, sw);

                var cts = new System.Threading.CancellationTokenSource();
                var t = new Task(() =>
                {
                    bool contains = true;
                    while (!cts.IsCancellationRequested)
                    {
                        contains &= bttest.Contains(rand.Next(1, (int)Math.Pow(2.0, 22)));
                        System.Threading.Thread.Sleep(1);
                    }
                }, cts.Token);

                var t2 = new Task(() =>
                {
                    while (!cts.IsCancellationRequested)
                    {
                        bttest.Remove(rand.Next(1, (int)Math.Pow(2.0, 22)));
                        System.Threading.Thread.Sleep(1);
                    }
                }, cts.Token);
                t2.Start();
                Task.WaitAll(wh.ToArray());
                sw.Stop();
                cts.Cancel();
                Console.WriteLine("Balanced insert multi threaded, w/ lookup and removal time: {0}", sw.Elapsed.TotalMilliseconds);
            }
            Console.ReadLine();
        }
Exemplo n.º 3
0
        static void RandomRangeInsert(btree bt, int[] range, System.Diagnostics.Stopwatch sw, bool recursv = false)
        {
            int constthread = 4;
            if (range.Length > (2 ^ 8) && !recursv)
            {
                for (int i = 1, cnt = 1; cnt <= constthread; cnt++)
                {
                    int start = i;
                    int end = (range.Length / constthread) * cnt;
                    i = end;
                    var t = new Task(() =>
                    {
                        int[] rng = Enumerable.Range(start, end - start).ToArray();
                        RandomRangeInsert(bt, rng, sw, true);
                    });
                    t.Start();
                    wh.Add(t);
                }

            }
            else
            {
                var sw2 = new System.Diagnostics.Stopwatch();
                var rand = new Random();
                for (int j = 0; j < range.Length; j++)
                {
                    int rnd = rand.Next(range.First(), range.Last());
                    sw2.Start();
                    bt.Insert(rnd);
                    sw2.Stop();
                }
                //Console.WriteLine("Time taken to randomly insert {0} nodes: {1}ms", range.Length, sw2.Elapsed.TotalMilliseconds);
            }
        }
Exemplo n.º 4
0
        static void BalancedRangeInsert(btree bt, int[] range, System.Diagnostics.Stopwatch sw, bool recursv = false)
        {
            int constthread = 4;
            if (range.Length > (2 ^ 8) && !recursv)
            {
                for (int i = 2, count = 1; count < 5; i *= 2, count++)
                {
                    for (int j = (range.Length / i); j < range.Length; j += (range.Length / i))
                    {
                        bt.Insert(range[j]);
                    }
                }

                for (int i = 1, cnt = 1; cnt <= constthread; cnt++)
                {
                    int start = i;
                    int end = (range.Length / constthread) * cnt;
                    i = end;
                    var t = new Task(() =>
                    {
                        int[] rng = Enumerable.Range(start, end - start).ToArray();
                        BalancedRangeInsert(bt, rng, sw, true);
                    });
                    t.Start();
                    wh.Add(t);
                }

            }
            else
            {
                var sw2 = new System.Diagnostics.Stopwatch();
                for (int i = 2; i < range.Length; i *= 2)
                {
                    for (int j = (range.Length / i); j < range.Length; j += (range.Length / i))
                    {
                        int skip = 0;
                        if (i > 2)
                        {
                            // Skip the previous round
                            skip = (range.Length / (i / 2));
                        }
                        if (j != skip)
                        {
                            sw2.Start();
                            bt.Insert(range[j]);
                            sw2.Stop();
                        }
                    }
                    //Console.WriteLine("Time taken to balance insert {0} nodes: {1}ms", range.Length, sw2.Elapsed.TotalMilliseconds);
                }

            }
        }