Exemplo n.º 1
0
        private void AnaPencere_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.Left:
            case Keys.A:
                if (zaman.Enabled)
                {
                    ucksvr.X -= 15;
                }

                break;

            case Keys.Right:
            case Keys.D:
                if (zaman.Enabled)
                {
                    ucksvr.X += 15;
                }
                break;

            case Keys.Space:
                if (zaman.Enabled)
                {
                    Mermi mrm = new Mermi(ucksvr.X + 35, ucksvr.Y - 24, Width, Height);
                    mermiler.Add(mrm);
                }
                break;

            case Keys.Enter:
                BackColor = System.Drawing.Color.Black;
                bitisMuzigi.Stop();
                muzik.Play();
                zamanSayac      = 0;
                ucakDogmaSuresi = 140;
                zaman.Start();
                bilgilendirmeYazisi.Visible = false;

                ucaklar  = new List <Ucak>();
                mermiler = new List <Mermi>();
                ucksvr   = new Ucaksavar(Width, Height);
                break;

            case Keys.Escape:
                MessageBox.Show("Çıkış yaptınız.", "Çıkış");
                Close();
                break;
            }
            Invalidate();
        }//Key_Down sonu
Exemplo n.º 2
0
        public AnaPencere(int genislik, int yukseklik)
        {
            //PENCERE İLE İLGİLİ İŞLEMLER
            Width     = genislik;
            Height    = yukseklik;
            BackColor = System.Drawing.Color.Black;
            //MÜZİK İLE İLGİLİ İŞLEMLER
            muzik.SoundLocation       = Application.StartupPath + "\\muzik.wav";;
            bitisMuzigi.SoundLocation = Application.StartupPath + "\\bitis.wav";
            muzik.Play();

            ucksvr = new Ucaksavar(Width, Height);

            //this.ClientSize.Height;
            Paint   += AnaPencere_Paint;
            KeyDown += AnaPencere_KeyDown;
            YaziEkle();

            zaman.Interval = 5;
            zaman.Tick    += Zaman_Tick;
            zaman.Start();

            DoubleBuffered = true;
        }