Exemplo n.º 1
0
        private void GetValidSlides(PieceName target, Position currentPosition, HashSet <Position> visitedPositions, int currentRange, int?maxRange, MoveSet validMoves)
        {
            if (!maxRange.HasValue || currentRange < maxRange.Value)
            {
                for (int slideDirection = 0; slideDirection < EnumUtils.NumDirections; slideDirection++)
                {
                    Position slidePosition = currentPosition.NeighborAt(slideDirection);

                    if (!visitedPositions.Contains(slidePosition) && !HasPieceAt(slidePosition))
                    {
                        // Slide position is open

                        int right = EnumUtils.RightOf(slideDirection);
                        int left  = EnumUtils.LeftOf(slideDirection);

                        if (HasPieceAt(currentPosition.NeighborAt(right)) != HasPieceAt(currentPosition.NeighborAt(left)))
                        {
                            // Can slide into slide position
                            Move move = new Move(target, slidePosition);

                            if (validMoves.Add(move))
                            {
                                // Sliding from this position has not been tested yet
                                visitedPositions.Add(move.Position);

                                GetValidSlides(target, slidePosition, visitedPositions, currentRange + 1, maxRange, validMoves);
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        private MoveSet GetValidBeetleMovements(Piece targetPiece)
        {
            MoveSet validMoves = new MoveSet();

            // Look in all directions
            for (int direction = 0; direction < EnumUtils.NumDirections; direction++)
            {
                Position newPosition = targetPiece.Position.NeighborAt(direction);

                Piece topNeighbor = GetPieceOnTopInternal(newPosition);

                // Get positions to left and right or direction we're heading
                int      leftOfTarget          = EnumUtils.LeftOf(direction);
                int      rightOfTarget         = EnumUtils.RightOf(direction);
                Position leftNeighborPosition  = targetPiece.Position.NeighborAt(leftOfTarget);
                Position rightNeighborPosition = targetPiece.Position.NeighborAt(rightOfTarget);

                Piece topLeftNeighbor  = GetPieceOnTopInternal(leftNeighborPosition);
                Piece topRightNeighbor = GetPieceOnTopInternal(rightNeighborPosition);

                // At least one neighbor is present
                uint currentHeight     = targetPiece.Position.Stack + 1;
                uint destinationHeight = null != topNeighbor ? topNeighbor.Position.Stack + 1 : 0;

                uint topLeftNeighborHeight  = null != topLeftNeighbor ? topLeftNeighbor.Position.Stack + 1 : 0;
                uint topRightNeighborHeight = null != topRightNeighbor ? topRightNeighbor.Position.Stack + 1 : 0;

                // "Take-off" beetle
                currentHeight--;

                if (!(currentHeight == 0 && destinationHeight == 0 && topLeftNeighborHeight == 0 && topRightNeighborHeight == 0))
                {
                    // Logic from http://boardgamegeek.com/wiki/page/Hive_FAQ#toc9
                    if (!(destinationHeight < topLeftNeighborHeight && destinationHeight < topRightNeighborHeight && currentHeight < topLeftNeighborHeight && currentHeight < topRightNeighborHeight))
                    {
                        Position targetPosition = (newPosition.Stack == destinationHeight) ? newPosition : topNeighbor.Position.GetAbove();
                        Move     targetMove     = new Move(targetPiece.PieceName, targetPosition);
                        validMoves.Add(targetMove);
                    }
                }
            }

            return(validMoves);
        }