public SpeedUpFeatureController(SkillController skillController) : base(skillController)
 {
 }
Exemplo n.º 2
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 public CloneFeatureController(SkillController skillController) : base(skillController)
 {
 }
 public QuickUpFeatureController(SkillController skillController) : base(skillController)
 {
 }
 /// <summary>
 /// Set feature init configuration
 /// </summary>
 /// <param name="skillController"></param>
 public override void SetFeature(SkillController skillController)
 {
     skillController.Attack.FireSpeed += skillController.Attack.FireSpeed * 50 / 100;
 }
 /// <summary>
 /// Set feature init configuration
 /// </summary>
 /// <param name="skillController"></param>
 public override void SetFeature(SkillController skillController)
 {
     skillController.Attack.FireRate /= 2;
 }
Exemplo n.º 6
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 public TripleFeatureController(SkillController skillController) : base(skillController)
 {
 }
Exemplo n.º 7
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 /// <summary>
 /// Set feature init configuration
 /// </summary>
 /// <param name="skillController"></param>
 public override void SetFeature(SkillController skillController)
 {
     skillController.Attack = new TripleAttackController(skillController.Attack);
 }
 public DoubleShotFeatureController(SkillController skillController) : base(skillController)
 {
 }
 /// <summary>
 /// add new feature to skillcontroller
 /// </summary>
 /// <param name="skillController"></param>
 public override void SetFeature(SkillController skillController)
 {
     skillController.Attack = new DoubleShotAttackController(skillController.Attack);
 }