Exemplo n.º 1
0
        public Statistics()
        {
            _playerUp    = false;
            _playerDown  = false;
            _playerRight = false;
            _playerLeft  = false;

            _closestCoin     = new ClosestTreasure();
            _closestLifePack = new ClosestTreasure();

            deadCount = 0;
            myPlayer  = Map.getMap.AllTanks[Map.getMap.MyIndex];
            all       = Map.getMap.AllTanks;
            enemies   = new Player[Map.getMap.NoOfPlayers - 1];

            int j = 0;

            for (int i = 0; i < Map.getMap.NoOfPlayers; i++)
            {
                if (all[i].Coordinate != all[Map.getMap.MyIndex].Coordinate)
                {
                    enemies[j] = all[i];
                    j++;
                }
            }
        }
Exemplo n.º 2
0
        public void setRealCostsToPath(ref ClosestTreasure treasure, bool isLifePack)
        {
            int myHealth = Map.getMap.AllTanks[Map.getMap.MyIndex].Health;

            switch (isLifePack)
            {
            case true:
                if (myHealth < 49)
                {
                    treasure.Cost = treasure.Cost * 1;
                }
                else if (myHealth < 79)
                {
                    treasure.Cost = treasure.Cost * 2;
                }
                else if (myHealth < 99)
                {
                    treasure.Cost = treasure.Cost * 5;
                }
                else if (myHealth < 150)
                {
                    treasure.Cost = treasure.Cost * 8;
                }
                else
                {
                    treasure.Cost = treasure.Cost * 9;
                }
                break;

            case false:
                if (myHealth < 49)
                {
                    treasure.Cost = treasure.Cost * 9;
                }
                else if (myHealth < 79)
                {
                    treasure.Cost = treasure.Cost * 8;
                }
                else if (myHealth < 99)
                {
                    treasure.Cost = treasure.Cost * 5;
                }
                else if (myHealth < 150)
                {
                    treasure.Cost = treasure.Cost * 2;
                }
                else
                {
                    treasure.Cost = treasure.Cost * 1;
                }
                break;
            }
        }
Exemplo n.º 3
0
        public void findBestTreasureToFollow()
        {
            if (_closestCoin.CompareTo(_closestLifePack) >= 0)
            {
                _bestToFollow = _closestCoin;


                Console.WriteLine("bestToFollow is the coin at: " + _closestCoin.Coordinate.X + ", " + _closestCoin.Coordinate.Y);
            }
            else
            {
                _bestToFollow = _closestLifePack;
                Console.WriteLine("bestToFollow is the lifepack at: " + _closestLifePack.Coordinate.X + ", " + _closestLifePack.Coordinate.Y);
            }
        }
Exemplo n.º 4
0
        // public void HighlightPath(Point startingPoint)
        public void HighlightPath(ref ClosestTreasure treasure)
        {
            // Console.WriteLine("Highlighting path to treasure point: "+treasure.Coordinate.X+", "+treasure.Coordinate.Y);

            /*
             *
             * Mark the path from monster to hero.
             *
             * */
            // Point startingPoint = FindCode(goal);

            /*int pointX = startingPoint.X;
            *  int pointY = startingPoint.Y;*/

            int pointX = treasure.Coordinate.X;
            int pointY = treasure.Coordinate.Y;


            if (pointX == -1 && pointY == -1)
            {
                Console.WriteLine("inside if");
            }

            while (true)
            {
                /*
                 *
                 * Look through each direction and find the square
                 * with the lowest number of steps marked.
                 *
                 * */
                //Point lowestPoint = Point.Empty;
                Point lowestPoint = new Point(0, 0);
                int   lowest      = 10000;

                //my test
                foreach (Point movePoint in ValidMoves(pointX, pointY))
                {
                    int count = _squares[movePoint.X, movePoint.Y].DistanceSteps;
                    //Console.WriteLine("count before if "+count);
                    if (count < lowest)
                    {
                        lowest = count;
                        //Console.WriteLine("count: "+count);
                        lowestPoint.X = movePoint.X;
                        lowestPoint.Y = movePoint.Y;
                    }
                }

                /*  for (int i = 0; i < 4; i++)
                 * {
                 *    int newX = points[pointX,pointY].X + _movements[i].X;
                 *    int newY = points[pointX, pointY].Y + _movements[i].Y;
                 *
                 *    if (ValidCoordinates(newX, newY) && SquareOpen(newX, newY))
                 *    {
                 *        int count = _squares[points[newX,newY].X, points[newX,newY].Y].DistanceSteps;
                 *        //Console.WriteLine("count before if "+count);
                 *        if (count < lowest)
                 *        {
                 *            lowest = count;
                 *            //Console.WriteLine("count: "+count);
                 *            lowestPoint.X = points[newX, newY].X;
                 *            lowestPoint.Y = points[newX, newY].Y;
                 *        }
                 *    }
                 * }*/
                //my test over
                if (lowest != 10000)
                {
                    /*
                     *
                     * Mark the square as part of the path if it is the lowest
                     * number. Set the current position as the square with
                     * that number of steps.
                     *
                     * */

                    _squares[lowestPoint.X, lowestPoint.Y].IsPath = true;

                    try
                    {
                        //path.AddFirst(points[lowestPoint.X, lowestPoint.Y]);
                        // Console.WriteLine("checking whether treasure is null "+treasure.Cost);

                        if (treasure == null)
                        {
                            Console.WriteLine("treasure is null");
                        }
                        if (treasure.Path == null)
                        {
                            Console.WriteLine("treasure.Path is null");
                        }

                        try
                        {
                            treasure.Path.AddFirst(points[lowestPoint.X, lowestPoint.Y]);
                        }
                        catch (NullReferenceException nre)
                        {
                            Console.WriteLine(nre.Message);
                            treasure.Path.Clear(); //to avoid hitting obstacles. I guess it happened because I didnt clear the half added path.
                            break;                 //to solve null reference problem. dont know whether this will work;
                        }
                        // Console.WriteLine("path highlighting "+treasure.Path.First.Value.X+" "+treasure.Path.First.Value.Y);
                    }
                    catch (OutOfMemoryException oome)
                    {
                        //Console.WriteLine(oome.Message);
                        Console.WriteLine("oome Exception at HighlightPath");
                    }

                    pointX = lowestPoint.X;
                    pointY = lowestPoint.Y;
                }
                else
                {
                    Console.WriteLine("else");
                    break;
                }

                // if (_squares[pointX, pointY].ContentCode == SquareContent.me)
                if (pointX == Map.getMap.AllTanks[Map.getMap.MyIndex].Coordinate.X && pointY == Map.getMap.AllTanks[Map.getMap.MyIndex].Coordinate.Y)
                {
                    /*
                     *
                     * We went from monster to hero, so we're finished.
                     *
                     * */

                    //Console.WriteLine("path marked");
                    treasure.Path.AddLast(points[treasure.Coordinate.X, treasure.Coordinate.Y]);
                    //Console.WriteLine("path highlighting " + treasure.Path.Last.Value.X + " " + treasure.Path.Last.Value.Y);
                    break;
                }
            }
        }