Exemplo n.º 1
0
        public virtual bool Initialize(string defaultWorldName)
        {
            World defaultWorld = new World(defaultWorldName);

            World.DefaultGameObjectInjectionWorld = defaultWorld;

            var systems = DefaultWorldInitialization.GetAllSystems(WorldSystemFilterFlags.Default);

            GenerateSystemList(systems);

            DefaultWorldInitialization.AddSystemsToRootLevelSystemGroups(defaultWorld,
                                                                         SystemStates.ExplicitDefaultWorldSystems);
            ScriptBehaviourUpdateOrder.AddWorldToCurrentPlayerLoop(defaultWorld);

            Config = GetBootstrapConfig();

#if !UNITY_SERVER || UNITY_EDITOR
            if (Config.StartupWorld.HasFlag(TargetWorld.Client))
            {
                for (int i = 0; i < Config.ClientNum; i++)
                {
                    CreateClientWorld(defaultWorld, "ClientWorld" + i);
                }
            }
#endif


#if UNITY_SERVER || UNITY_EDITOR
            if (Config.StartupWorld.HasFlag(TargetWorld.Server))
            {
                CreateServerWorld(defaultWorld, "ServerWorld");
            }
#endif
            return(true);
        }
Exemplo n.º 2
0
        protected virtual BootstrapConfig GetBootstrapConfig()
        {
            BootstrapConfig config = Resources.Load <BootstrapConfig>(nameof(BootstrapConfig));

            if (config == null)
            {
                config = ScriptableObject.CreateInstance <BootstrapConfig>();
            }

            return(config);
        }