Exemplo n.º 1
0
        /// <summary>
        /// Draws the current state of the game to the screen.
        /// </summary>
        /// <remarks>
        /// What is drawn depends upon the state of the game.
        /// </remarks>
        public static void DrawScreen()
        {
            UtilityFunctions.DrawBackground();

            switch (CurrentState)
            {
            case GameState.ViewingMainMenu: {
                MenuController.DrawMainMenu();
                break;
            }

            case GameState.ViewingGameMenu: {
                MenuController.DrawGameMenu();
                break;
            }

            case GameState.AlteringSettings: {
                MenuController.DrawSettings();
                break;
            }

            case GameState.Deploying: {
                DeploymentController.DrawDeployment();
                break;
            }

            case GameState.Discovering: {
                DiscoveryController.DrawDiscovery();
                break;
            }

            case GameState.EndingGame: {
                EndingGameController.DrawEndOfGame();
                break;
            }

            case GameState.ViewingHighScores: {
                HighScoreController.DrawHighScores();
                break;
            }

            case GameState.Guide: {
                MenuController.DrawGuideMenu();
                break;
            }
            }

            UtilityFunctions.DrawAnimations();

            SwinGame.RefreshScreen();
        }