Exemplo n.º 1
0
        public static void Main()
        {
            // Opens a new Graphics Window
            OpenGraphicsWindow("Battle Ships", 800, 600);

            // Load Resources
            GameResources.LoadResources();

            PlayMusic(GameResources.GameMusic("Background"));
            SetMusicVolume(UtilityFunctions.VolumeLevel);

            // Game Loop
            do
            {
                GameController.HandleUserInput();
                GameController.DrawScreen();
            }
            //Only run the loop until a window close request is processed, or the game state becomes 'quitting'
            while (!WindowCloseRequested() && GameController.CurrentState != GameState.Quitting);

            StopMusic();

            // Free Resources and Close Audio, to end the program.
            GameResources.FreeResources();
        }
Exemplo n.º 2
0
        public static void Main()
        {
            //Open the game window
            OpenGraphicsWindow("GameMain", 800, 600);
            //ShowSwinGameSplashScreen();


            GameResources.LoadResources();
            PlayMusic(GameResources.GameMusic("Background"));

            //Run the game loop
            while (false == WindowCloseRequested())
            {
                GameController.HandleUserInput();
                GameController.DrawScreen();
            }
        }
Exemplo n.º 3
0
        public static void Main()
        {
            //Opens a new Graphics Window
            SwinGame.OpenGraphicsWindow("Battle Ships", 800, 600);

            //Load Resources
            GameResources.LoadResources();

            SwinGame.PlayMusic(GameResources.GameMusic("Background"));

            //Game Loop
            do
            {
                GameController.HandleUserInput();
                GameController.DrawScreen();
            } while (!(SwinGame.WindowCloseRequested() == true | GameController.CurrentState == GameState.Quitting));

            SwinGame.StopMusic();

            //Free Resources and Close Audio, to end the program.
            GameResources.FreeResources();
        }