public PlayerUnit() { Name = "赵日天"; UnitHp = UnitMaxHp = 50; Inventorys.Add(new GoldStone(0)); Inventorys.Add(new WoodStone(0)); Inventorys.Add(new WaterStone(0)); Inventorys.Add(new FireStone(0)); Inventorys.Add(new SoilStone(0)); ManMadeWeapon temp = new ManMadeWeapon(); temp.Name = "千机伞"; temp.WeaponType = TheFiveElements.Gold; temp.WeaponCards.Add(new BasalAtkCard()); temp.WeaponCards.Add(new BaseSwordAtkCard()); temp.WeaponCards.Add(new GiveShieldCard()); temp.WeaponCards.Add(new LingSwordAtkCard()); Inventorys.Add(temp); Inventorys.Add((ManMadeWeapon)temp.Clone()); }
public void GetPlayerDate() { Pname = GameMainRecycle.PlayerInfo.PlayerUnit.Name; Pquest = GameMainRecycle.PlayerInfo.PlayerQuest; PFunctions = GameMainRecycle.PlayerInfo.PlayerUnit.Functions; if (GameMainRecycle.PlayerInfo.PlayerUnit.Equipments.UnitWeapon != GameMainRecycle.PlayerInfo.PlayerUnit.Equipments.WeaponEmpty) { if (GameMainRecycle.PlayerInfo.PlayerUnit.Equipments.UnitWeapon.GetType().Name == typeof(ManMadeWeapon).Name) { ManMadeWeapon temp = (ManMadeWeapon)GameMainRecycle.PlayerInfo.PlayerUnit.Equipments.UnitWeapon; JpWeapon = temp.ToInventorySave().JsonString; } Pweapon = GameMainRecycle.PlayerInfo.PlayerUnit.Equipments.UnitWeapon.GetType().Name; } else { Pweapon = string.Empty; } Pinventorys.Clear(); foreach (var item in GameMainRecycle.PlayerInfo.PlayerUnit.Inventorys) { InventorySave insave = new InventorySave(); insave.InventoryName = item.GetType().Name; switch (item.InType) { case Inventory.InventoryType.equipment: Equipment eq = (Equipment)item; switch (eq.EqType) { case Equipment.EquipmentType.weapon: if (item.GetType().Name == typeof(ManMadeWeapon).Name) { ManMadeWeapon mw = (ManMadeWeapon)item; insave = mw.ToInventorySave(); } break; default: break; } break; case Inventory.InventoryType.funbook: insave.InventoryCont = 1; break; case Inventory.InventoryType.resource: case Inventory.InventoryType.stone: Resource temp = (Resource)item; insave.InventoryCont = temp.Amount; break; default: break; } Pinventorys.Add(insave); } }
public void SetPlayerDate() { GameMainRecycle.PlayerInfo.PlayerQuest = Pquest; GameUnit Punit = GameMainRecycle.PlayerInfo.PlayerUnit; Punit.Name = Pname; if (Pweapon != "") { if (Pweapon == typeof(ManMadeWeapon).Name) { ManMadeWeapon temp = new ManMadeWeapon(); temp.SetManMadeByJson(JpWeapon); Punit.Equipments.UnitWeapon = temp; } else { Punit.Equipments.UnitWeapon = (Weapon)GameMainRecycle.Inventorys.Group[Pweapon].Clone(); } } Punit.Functions.Clear(); foreach (var item in PFunctions) { Punit.Functions.Add(item); } Punit.Inventorys.Clear(); foreach (var item in Pinventorys) { Inventory temp = (Inventory)GameMainRecycle.Inventorys.Group[item.InventoryName].Clone(); switch (temp.InType) { case Inventory.InventoryType.equipment: Equipment eq = (Equipment)temp; switch (eq.EqType) { case Equipment.EquipmentType.weapon: if (item.InventoryName == typeof(ManMadeWeapon).Name) { ManMadeWeapon mw = new ManMadeWeapon(); mw.SetManMadeByJson(item.JsonString); temp = mw; } break; default: break; } break; case Inventory.InventoryType.funbook: break; case Inventory.InventoryType.resource: case Inventory.InventoryType.stone: Resource resource = (Resource)temp; resource.Amount = item.InventoryCont; break; default: break; } Punit.Inventorys.Add(temp); } }