public void Execute()
 {
     if (sound == null)
     {
         sound = new Sound(filename, parent, app);
     }
     parent.Add(sound);
     for (int i = app.SelectedObject.Count - 1; i >= 0; i--)
     {
         app.SelectedObject[i].Node.UnSelect();
     }
     if (sound.Node != null)
     {
         sound.Node.Select();
     }
 }
Exemplo n.º 2
0
 public void Clone(IWorldContainer copyParent)
 {
     Sound clone = new Sound(filename, copyParent, app);
     clone.Gain = gain;
     clone.MaxAttenuationDistance = maxAttenuationDistance;
     clone.MinAttenuationDistance = minAttenuationDistance;
     clone.Loop = loop;
     copyParent.Add(clone);
 }
        protected void FromXml(XmlReader r)
        {
            bool adjustHeightFound = false;
            bool offsetFound = false;
            bool pRFound = false;
            // first parse name and mesh, which are attributes
            for (int i = 0; i < r.AttributeCount; i++)
            {
                r.MoveToAttribute(i);

                // set the field in this object based on the element we just read
                switch (r.Name)
                {
                    case "Name":
                        this.name = r.Value;
                        break;
                    case "Mesh":
                        this.meshName = r.Value;
                        break;
                    case "Sound":
                        string filename = r.Value;
                        if (!String.Equals(filename, ""))
                        {
                            ICommandFactory ret = new AddSoundCommandFactory(app, this, r.Value);
                            ICommand com = ret.CreateCommand();
                            com.Execute();
                        }
                        break;
                    case "TerrainOffset":
                        terrainOffset = float.Parse(r.Value);
                        offsetFound = true;
                        break;
                    case "AllowHeightAdjustment":
                        if (String.Equals(r.Value.ToLower(), "false"))
                        {
                            allowAdjustHeightOffTerrain = false;
                        }
                        break;
                    case "AcceptObjectPlacement":
                        acceptObjectPlacement = bool.Parse(r.Value);
                        break;
                    case "PerceptionRadius":
                        pRFound = true;
                        perceptionRadius = float.Parse(r.Value);
                        break;
                    case "CastShadows":
                        castShadows = bool.Parse(r.Value);
                        break;
                    case "ReceiveShadows":
                        receiveShadows = bool.Parse(r.Value);
                        break;
                    case "Azimuth":
                        azimuth = float.Parse(r.Value);
                        break;
                    case "Zenith":
                        zenith = float.Parse(r.Value);
                        break;
                    case "WorldViewSelect":
                        worldViewSelectable = bool.Parse(r.Value);
                        break;
                    case "Targetable":
                        targetable = bool.Parse(r.Value);
                        break;
                }
            }
            r.MoveToElement(); //Moves the reader back to the element node.

            // now parse the sub-elements
            while (r.Read())
            {
                // look for the start of an element
                if (r.NodeType == XmlNodeType.Element)
                {
                    // parse that element
                    // save the name of the element
                    string elementName = r.Name;
                    switch (elementName)
                    {
                        case "Position":
                            location = XmlHelperClass.ParseVectorAttributes(r);
                            break;
                        case "Scale":
                            scale = XmlHelperClass.ParseVectorAttributes(r);
                            break;
                        case "Rotation":
                            Vector3 rotation = XmlHelperClass.ParseVectorAttributes(r);
                            // force rotation to be between -180 and 180
                            while (rotation.y < -180)
                            {
                                rotation.y += 360;
                            }
                            while (rotation.y > 180)
                            {
                                rotation.y -= 360;
                            }
                            SetDirection(rotation.y, 90f);
                            break;
                        case "Orientation":
                            orientation = XmlHelperClass.ParseQuaternion(r);
                            break;
                        case "SubMeshes":
                            subMeshes = new SubMeshCollection(r);
                            if (!subMeshes.CheckValid(app, meshName))
                            {
                                app.AddPopupMessage(string.Format("Some submesh names in {0} changed.  Submesh display and material parameters for this object were reset.", meshName));

                                // if the check fails, then reset the subMeshes from the mesh
                                subMeshes = new SubMeshCollection(meshName);
                            }
                            break;
                        case "NameValuePairs":
                            nameValuePairs = new NameValueObject(r);
                            break;
                        case "ParticleEffect":
                            ParticleEffect particle = new ParticleEffect(r, this, app);
                            Add(particle);
                            break;
                        case "PathData":
                            pathData = new PathData(r);
                            locationDirty = pathData.Version != pathData.CodeVersion;
                            break;
                        case "Sound":
                            Sound sound = new Sound(r, this, app);
                            Add(sound);
                            break;
                    }
                }
                else if (r.NodeType == XmlNodeType.EndElement)
                {
                    break;
                }
            }
            if (!adjustHeightFound)
            {
                allowAdjustHeightOffTerrain = true;
            }
            if (!offsetFound)
            {
                terrainOffset = location.y - app.GetTerrainHeight(location.x, location.z);
            }
            if (!pRFound && nameValuePairs != null)
            {
                valueItem value = nameValuePairs.LookUp("perceptionRadius");
                if (value != null && ValidityHelperClass.isFloat(value.value))
                {
                    perceptionRadius = float.Parse(value.value);
                }
            }
            return;
        }
Exemplo n.º 4
0
        protected void FromXml(XmlReader r)
        {
            // first parse the attributes
            for (int i = 0; i < r.AttributeCount; i++)
            {
                r.MoveToAttribute(i);

                // set the field in this object based on the element we just read
                switch (r.Name)
                {
                    case "Name":
                        this.name = r.Value;
                        break;
                    case "Priority":
                        this.priority = int.Parse(r.Value);
                        break;
                }
            }
            r.MoveToElement(); //Moves the reader back to the element node.

            while (r.Read())
            {
                if (r.NodeType == XmlNodeType.EndElement)
                {
                    break;
                }
                if (r.NodeType == XmlNodeType.Element)
                {
                    switch (r.Name)
                    {
                        case "PointCollection":
                            if (!r.IsEmptyElement)
                            {
                                this.points = new PointCollection(this, app, true, app.Config.DisplayRegionPoints, this.app.Config.RegionPointMeshName, this.app.Config.RegionPointMaterial,MPPointType.Boundary, r);
                                Add(points);
                                points.PointsChanged += new PointsChangedEventHandler(PointsChangedHandler);
                            }
                            break;
                        case "NameValuePairs":
                            this.nameValuePairs = new NameValueObject(r);
                            break;
                        case "Forest":
                            Forest forest = new Forest(r, this, app);
                            Add(forest);
                            break;
                        case "Fog":
                            Fog fog = new Fog(r, this, app);
                            Add(fog);
                            break;
                        case "Water":
                            Water water = new Water(r, this, app);
                            Add(water);
                            break;
                        case "Sound":
                            Sound sound = new Sound(r, (IWorldContainer)this, app);
                            Add(sound);
                            break;
                        case "Grass":
                            Grass grass = new Grass(r, this, app);
                            Add(grass);
                            break;
                        case "SpawnGen":
                            SpawnGen mob = new SpawnGen(r, app, this);
                            Add(mob);
                            break;
                        case "AmbientLight":
                            AmbientLight ambientLight = new AmbientLight(app, this, r);
                            Add(ambientLight);
                            break;
                        case "DirectionalLight":
                            DirectionalLight directionalLight = new DirectionalLight(app, this, r);
                            Add(directionalLight);
                            break;
                    }
                }
            }
            if (points == null)
            {
                this.points = new PointCollection(this, app, true, app.Config.DisplayRegionPoints, this.app.Config.RegionPointMeshName, this.app.Config.RegionPointMaterial, MPPointType.Boundary);
                Add(points);
                points.PointsChanged += new PointsChangedEventHandler(PointsChangedHandler);
            }
        }
Exemplo n.º 5
0
        protected void FromXml(XmlReader r)
        {
            // first parse the attributes

            bool adjustHeightFound = false;
            for (int i = 0; i < r.AttributeCount; i++)
            {
                r.MoveToAttribute(i);

                // set the field in this object based on the element we just read
                switch (r.Name)
                {
                    case "Name":
                        this.name = r.Value;
                        break;
                    //case "Sound":
                    //    this.soundAssetName = r.Value;
                    //    break;
                    case "TerrainOffset":
                        offsetFound = true;
                        terrainOffset = float.Parse(r.Value);
                        break;
                    case "AllowHeightAdjustment":
                        adjustHeightFound = true;
                        if (String.Equals(r.Value.ToLower(), "false"))
                        {
                            allowAdjustHeightOffTerrain = false;
                        }
                        break;
                    case "Azimuth":
                        azimuth = float.Parse(r.Value);
                        break;
                    case "Zenith":
                        zenith = float.Parse(r.Value);
                        break;
                    case "WorldViewSelect":
                        worldViewSelectable = bool.Parse(r.Value);
                        break;
                }
            }
            //            this.nameValuePairs = new NameValueObject();
            r.Read();
            do
            {
                if (r.NodeType == XmlNodeType.Whitespace)
                {
                    continue;
                }
                if (r.NodeType == XmlNodeType.Element)
                {
                    switch (r.Name)
                    {
                        case "Position":
                            this.position = XmlHelperClass.ParseVectorAttributes(r);
                            break;
                        case "Orientation":
                            orientation = XmlHelperClass.ParseQuaternion(r);
                            break;
                        case "NameValuePairs":
                            this.nameValuePairs = new NameValueObject(r);
                            break;
                        case "ParticleEffect":
                            ParticleEffect particle = new ParticleEffect(r, this, app);
                            Add(particle);
                            break;
                        case "SpawnGen":
                            SpawnGen mob = new SpawnGen(r, app, this);
                            Add(mob);
                            break;
                        case "Sound":
                            Sound sound = new Sound(r, this, app);
                            Add(sound);
                            break;
                        case "Color":
                            Color = XmlHelperClass.ParseColorAttributes(r);
                            break;
                    }
                }
                else if (r.NodeType == XmlNodeType.EndElement)
                {
                    break;
                }
            } while (r.Read());
            if (!adjustHeightFound)
            {
                allowAdjustHeightOffTerrain = true;
            }
            if (!offsetFound)
            {
                terrainOffset = this.Position.y - app.GetTerrainHeight(position.x, position.z);
            }

            if (orientation != null && disp != null)
            {
                disp.SetOrientation(orientation);
                foreach (IWorldObject obj in children)
                {
                    if (obj is ParticleEffect)
                    {
                        (obj as ParticleEffect).Orientation = this.orientation;
                    }
                }
            }
        }