Exemplo n.º 1
0
        protected void UpdateData(IList <ItemCraft> itemCrafts)
        {
            int selectedIdx = CacheItemSelectionManager.SelectedUI != null?CacheItemSelectionManager.IndexOf(CacheItemSelectionManager.SelectedUI) : -1;

            CacheItemSelectionManager.DeselectSelectedUI();
            CacheItemSelectionManager.Clear();

            CacheItemList.Generate(itemCrafts, (index, craftItem, ui) =>
            {
                UICraftItem uiCraftItem = ui.GetComponent <UICraftItem>();
                switch (CrafterType)
                {
                case CrafterType.Character:
                    uiCraftItem.SetupForCharacter(craftItem);
                    break;

                case CrafterType.Npc:
                    uiCraftItem.SetupForNpc(craftItem);
                    break;

                case CrafterType.Workbench:
                    uiCraftItem.SetupForWorkbench(BuildingObjectId, craftItem);
                    break;
                }
                uiCraftItem.Show();
                CacheItemSelectionManager.Add(uiCraftItem);
                if (selectedIdx == index)
                {
                    uiCraftItem.OnClickSelect();
                }
            });
        }
Exemplo n.º 2
0
        protected override void UpdateData()
        {
            if (Level <= 0)
            {
                onSetLevelZeroData.Invoke();
            }
            else
            {
                onSetNonLevelZeroData.Invoke();
            }

            if (uiTextTitle != null)
            {
                uiTextTitle.text = string.Format(
                    LanguageManager.GetText(formatKeyTitle),
                    Skill == null ? LanguageManager.GetUnknowTitle() : Skill.Title);
            }

            if (uiTextDescription != null)
            {
                uiTextDescription.text = string.Format(
                    LanguageManager.GetText(formatKeyDescription),
                    Skill == null ? LanguageManager.GetUnknowDescription() : Skill.Description);
            }

            if (uiTextLevel != null)
            {
                uiTextLevel.text = string.Format(
                    LanguageManager.GetText(formatKeyLevel),
                    Level.ToString("N0"));
            }

            if (imageIcon != null)
            {
                Sprite iconSprite = Skill == null ? null : Skill.icon;
                imageIcon.gameObject.SetActive(iconSprite != null);
                imageIcon.sprite = iconSprite;
            }

            if (uiTextSkillType != null)
            {
                switch (Skill.skillType)
                {
                case SkillType.Active:
                    uiTextSkillType.text = string.Format(
                        LanguageManager.GetText(formatKeySkillType),
                        LanguageManager.GetText(UILocaleKeys.UI_SKILL_TYPE_ACTIVE.ToString()));
                    break;

                case SkillType.Passive:
                    uiTextSkillType.text = string.Format(
                        LanguageManager.GetText(formatKeySkillType),
                        LanguageManager.GetText(UILocaleKeys.UI_SKILL_TYPE_PASSIVE.ToString()));
                    break;

                case SkillType.CraftItem:
                    uiTextSkillType.text = string.Format(
                        LanguageManager.GetText(formatKeySkillType),
                        LanguageManager.GetText(UILocaleKeys.UI_SKILL_TYPE_CRAFT_ITEM.ToString()));
                    break;
                }
            }

            if (uiTextAvailableWeapons != null)
            {
                if (Skill.availableWeapons == null || Skill.availableWeapons.Length == 0)
                {
                    uiTextAvailableWeapons.gameObject.SetActive(false);
                }
                else
                {
                    string str = string.Empty;
                    foreach (WeaponType availableWeapon in Skill.availableWeapons)
                    {
                        if (!string.IsNullOrEmpty(str))
                        {
                            str += "/";
                        }
                        str += availableWeapon.Title;
                    }
                    uiTextAvailableWeapons.text = string.Format(
                        LanguageManager.GetText(formatKeyAvailableWeapons),
                        str);
                    uiTextAvailableWeapons.gameObject.SetActive(true);
                }
            }

            if (uiTextConsumeMp != null)
            {
                uiTextConsumeMp.text = string.Format(
                    LanguageManager.GetText(formatKeyConsumeMp),
                    (Skill == null || Level <= 0) ?
                    LanguageManager.GetUnknowDescription() :
                    Skill.GetConsumeMp(Level).ToString("N0"));
            }

            if (uiRequirement != null)
            {
                if (Skill == null || (Skill.GetRequireCharacterLevel(Level) == 0 && Skill.CacheRequireSkillLevels.Count == 0))
                {
                    uiRequirement.Hide();
                }
                else
                {
                    uiRequirement.Show();
                    uiRequirement.Data = new CharacterSkillTuple(CharacterSkill, Level);
                }
            }

            if (uiCraftItem != null)
            {
                if (Skill == null || Skill.skillType != SkillType.CraftItem)
                {
                    uiCraftItem.Hide();
                }
                else
                {
                    uiCraftItem.SetupForCharacter(Skill.itemCraft);
                    uiCraftItem.Show();
                }
            }

            bool isAttack = Skill != null && Skill.IsAttack();
            bool isOverrideWeaponDamage = isAttack && Skill.skillAttackType == SkillAttackType.Normal;

            if (uiDamageAmount != null)
            {
                if (!isOverrideWeaponDamage)
                {
                    uiDamageAmount.Hide();
                }
                else
                {
                    uiDamageAmount.Show();
                    KeyValuePair <DamageElement, MinMaxFloat> keyValuePair = Skill.GetDamageAmount(Level, null);
                    uiDamageAmount.Data = new DamageElementAmountTuple(keyValuePair.Key, keyValuePair.Value);
                }
            }

            if (uiDamageInflictions != null)
            {
                Dictionary <DamageElement, float> damageInflictionRates = Skill.GetWeaponDamageInflictions(Level);
                if (!isAttack || damageInflictionRates == null || damageInflictionRates.Count == 0)
                {
                    uiDamageInflictions.Hide();
                }
                else
                {
                    uiDamageInflictions.Show();
                    uiDamageInflictions.Data = damageInflictionRates;
                }
            }

            if (uiAdditionalDamageAmounts != null)
            {
                Dictionary <DamageElement, MinMaxFloat> additionalDamageAmounts = Skill.GetAdditionalDamageAmounts(Level);
                if (!isAttack || additionalDamageAmounts == null || additionalDamageAmounts.Count == 0)
                {
                    uiAdditionalDamageAmounts.Hide();
                }
                else
                {
                    uiAdditionalDamageAmounts.Show();
                    uiAdditionalDamageAmounts.Data = additionalDamageAmounts;
                }
            }

            if (uiSkillBuff != null)
            {
                if (!Skill.IsBuff())
                {
                    uiSkillBuff.Hide();
                }
                else
                {
                    uiSkillBuff.Show();
                    uiSkillBuff.Data = new BuffTuple(Skill.buff, Level);
                }
            }

            if (uiSkillDebuff != null)
            {
                if (!Skill.IsDebuff())
                {
                    uiSkillDebuff.Hide();
                }
                else
                {
                    uiSkillDebuff.Show();
                    uiSkillDebuff.Data = new BuffTuple(Skill.debuff, Level);
                }
            }

            if (clones != null && clones.Length > 0)
            {
                for (int i = 0; i < clones.Length; ++i)
                {
                    if (clones[i] == null)
                    {
                        continue;
                    }
                    clones[i].Data = Data;
                }
            }

            if (uiNextLevelSkill != null)
            {
                if (Level + 1 > Skill.maxLevel)
                {
                    uiNextLevelSkill.Hide();
                }
                else
                {
                    uiNextLevelSkill.Setup(new CharacterSkillTuple(CharacterSkill, (short)(Level + 1)), Character, IndexOfData);
                    uiNextLevelSkill.Show();
                }
            }
        }