public static void Send(Helpers.TcpGameWorld changes)
 {
     Logging.Info("[Server] Sending GameWorldChanges to all clients");
     foreach (Helpers.User user in Users)
     {
         server.Send(user.ID, changes.Serialize());
     }
 }
Exemplo n.º 2
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        static void OnGameWorldReceived(Helpers.TcpGameWorld world)
        {
            GameWorld.World changes  = (GameWorld.World)world.Data.GetValue("changes");
            bool            addition = (bool)world.Data.GetValue("addition");

            Logging.Info($"[Client] Updating GameWorld => " + addition);
            GameWorld.Client.Instance.UpdateLocalWorld(changes, addition);
        }
Exemplo n.º 3
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        static void Receive(byte[] data)
        {
            Logging.Info("[Client] Data from Server: " + data.Length + " bytes");

            //Handle TcpResponse
            Helpers.TcpResponse tcpresponse = Helpers.TcpResponse.Deserialize(data);
            if (tcpresponse != null && tcpresponse.Header == "response")
            {
                OnServerResponse(tcpresponse);
            }

            //Handle TcpServerChat
            Helpers.TcpServerChat tcpServerChat = Helpers.TcpServerChat.Deserialize(data);
            if (tcpServerChat != null && tcpServerChat.Header == "serverchat")
            {
                OnServerChatRecieved(tcpServerChat);
            }

            //Handle TcpChat
            Helpers.TcpChat tcpchat = Helpers.TcpChat.Deserialize(data);
            if (tcpchat != null && tcpchat.Header == "chat")
            {
                OnChatReceived(tcpchat);
            }

            //Handle GameWorld
            Helpers.TcpGameWorld tcpworld = Helpers.TcpGameWorld.Deserialize(data);
            if (tcpworld != null && tcpworld.Header == "gameworld")
            {
                OnGameWorldReceived(tcpworld);
            }

            //Handle Gamespeed
            Helpers.TcpGamespeed tcpspeed = Helpers.TcpGamespeed.Deserialize(data);
            if (tcpspeed != null && tcpspeed.Header == "gamespeed")
            {
                OnGamespeedChange(tcpspeed);
            }
        }
 public static void Send(int clientid, Helpers.TcpGameWorld changes)
 {
     Logging.Info("[Server] Sending GameWorldChanges to client " + clientid + " => " + (bool)changes.Data.GetValue("addition"));
     server.Send(clientid, changes.Serialize());
 }
Exemplo n.º 5
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 public static void Send(Helpers.TcpGameWorld changes)
 {
     Logging.Info("[Client] Sending gameworld update");
     client.Send(changes.Serialize());
 }