Exemplo n.º 1
0
        public override void OnFixedUpdate()
        {
            if (!warping)
            {
                return;
            }

            if (warpTarget == WarpTarget.SuicideBurn)
            {
                try
                {
                    targetUT = OrbitExtensions.SuicideBurnCountdown(orbit, vesselState, vessel) + vesselState.time;
                }
                catch
                {
                    warping = false;
                }
            }

            double target = targetUT - leadTime;

            if (target < vesselState.time + 1)
            {
                core.warp.MinimumWarp(true);
                warping = false;
            }
            else
            {
                core.warp.WarpToUT(target);
            }
        }
Exemplo n.º 2
0
 public string SuicideBurnCountdown()
 {
     try
     {
         return(GuiUtils.TimeToDHMS(OrbitExtensions.SuicideBurnCountdown(orbit, vesselState, vessel)));
     }
     catch
     {
         return("N/A");
     }
 }
Exemplo n.º 3
0
        override public void afterOnFixedUpdate()
        {
            //Check the end of the action
            if (this.isStarted() && !this.isExecuted() && !warping && startTime == 0f)
            {
                startTime = Time.time;
            }
            if (this.isStarted() && !this.isExecuted() && startTime > 0)
            {
                this.spendTime = initTime - (int)(Math.Round(Time.time - startTime));                 //Add the end action timer
                if (this.spendTime <= 0)
                {
                    this.endAction();
                }
            }

            if (!warping)
            {
                return;
            }

            if (warpTarget == WarpTarget.SuicideBurn)
            {
                try
                {
                    targetUT = OrbitExtensions.SuicideBurnCountdown(this.scriptModule.orbit, this.scriptModule.vesselState, this.scriptModule.vessel) + this.scriptModule.vesselState.time;
                }
                catch
                {
                    warping = false;
                }
            }

            double target = targetUT - leadTime;

            if (target < this.scriptModule.vesselState.time + 1)
            {
                core.warp.MinimumWarp(true);
                warping = false;
            }
            else
            {
                core.warp.WarpToUT(target);
            }
        }
Exemplo n.º 4
0
        override public void activateAction()
        {
            base.activateAction();
            warping = true;
            Orbit       orbit       = this.scriptModule.orbit;
            VesselState vesselState = this.scriptModule.vesselState;
            Vessel      vessel      = FlightGlobals.ActiveVessel;

            switch (warpTarget)
            {
            case WarpTarget.Periapsis:
                targetUT = orbit.NextPeriapsisTime(vesselState.time);
                break;

            case WarpTarget.Apoapsis:
                if (orbit.eccentricity < 1)
                {
                    targetUT = orbit.NextApoapsisTime(vesselState.time);
                }
                break;

            case WarpTarget.SoI:
                if (orbit.patchEndTransition != Orbit.PatchTransitionType.FINAL)
                {
                    targetUT = orbit.EndUT;
                }
                break;

            case WarpTarget.Node:
                if (vessel.patchedConicsUnlocked() && vessel.patchedConicSolver.maneuverNodes.Any())
                {
                    targetUT = vessel.patchedConicSolver.maneuverNodes[0].UT;
                }
                break;

            case WarpTarget.Time:
                targetUT = vesselState.time + timeOffset;
                break;

            case WarpTarget.PhaseAngleT:
                if (core.target.NormalTargetExists)
                {
                    Orbit reference;
                    if (core.target.TargetOrbit.referenceBody == orbit.referenceBody)
                    {
                        reference = orbit;                                 // we orbit arround the same body
                    }
                    else
                    {
                        reference = orbit.referenceBody.orbit;
                    }
                    // From Kerbal Alarm Clock
                    double angleChangePerSec = (360 / core.target.TargetOrbit.period) - (360 / reference.period);
                    double currentAngle      = reference.PhaseAngle(core.target.TargetOrbit, vesselState.time);
                    double angleDigff        = currentAngle - phaseAngle;
                    if (angleDigff > 0 && angleChangePerSec > 0)
                    {
                        angleDigff -= 360;
                    }
                    if (angleDigff < 0 && angleChangePerSec < 0)
                    {
                        angleDigff += 360;
                    }
                    double TimeToTarget = Math.Floor(Math.Abs(angleDigff / angleChangePerSec));
                    targetUT = vesselState.time + TimeToTarget;
                }
                break;

            case WarpTarget.AtmosphericEntry:
                try
                {
                    targetUT = OrbitExtensions.NextTimeOfRadius(vessel.orbit, vesselState.time, vesselState.mainBody.Radius + vesselState.mainBody.RealMaxAtmosphereAltitude());
                }
                catch
                {
                    warping = false;
                }
                break;

            case WarpTarget.SuicideBurn:
                try
                {
                    targetUT = OrbitExtensions.SuicideBurnCountdown(orbit, vesselState, vessel) + vesselState.time;
                }
                catch
                {
                    warping = false;
                }
                break;

            default:
                targetUT = vesselState.time;
                break;
            }
        }
Exemplo n.º 5
0
        protected override void WindowGUI(int windowID)
        {
            GUILayout.BeginVertical();

            GUILayout.BeginHorizontal();
            GUILayout.Label(Localizer.Format("#MechJeb_WarpHelper_label1"), GUILayout.ExpandWidth(false));//"Warp to: "
            warpTarget = (WarpTarget)GuiUtils.ComboBox.Box((int)warpTarget, warpTargetStrings, this);
            GUILayout.EndHorizontal();

            if (warpTarget == WarpTarget.Time)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label(Localizer.Format("#MechJeb_WarpHelper_label2"), GUILayout.ExpandWidth(true));//"Warp for: "
                timeOffset.text = GUILayout.TextField(timeOffset.text, GUILayout.Width(100));
                GUILayout.EndHorizontal();
            }
            else if (warpTarget == WarpTarget.PhaseAngleT)
            {
                // I wonder if I should check for target that don't make sense
                if (!core.target.NormalTargetExists)
                {
                    GUILayout.Label(Localizer.Format("#MechJeb_WarpHelper_label3"));//"You need a target"
                }
                else
                {
                    GuiUtils.SimpleTextBox(Localizer.Format("#MechJeb_WarpHelper_label4"), phaseAngle, "º", 60);//"Phase Angle:"
                }
            }

            GUILayout.BeginHorizontal();

            GuiUtils.SimpleTextBox(Localizer.Format("#MechJeb_WarpHelper_label5"), leadTime, "");//"Lead time: "

            if (warping)
            {
                if (GUILayout.Button(Localizer.Format("#MechJeb_WarpHelper_button1")))//"Abort"
                {
                    warping = false;
                    core.warp.MinimumWarp(true);
                }
            }
            else
            {
                if (GUILayout.Button(Localizer.Format("#MechJeb_WarpHelper_button2")))//"Warp"
                {
                    warping = true;

                    switch (warpTarget)
                    {
                    case WarpTarget.Periapsis:
                        targetUT = orbit.NextPeriapsisTime(vesselState.time);
                        break;

                    case WarpTarget.Apoapsis:
                        if (orbit.eccentricity < 1)
                        {
                            targetUT = orbit.NextApoapsisTime(vesselState.time);
                        }
                        break;

                    case WarpTarget.SoI:
                        if (orbit.patchEndTransition != Orbit.PatchTransitionType.FINAL)
                        {
                            targetUT = orbit.EndUT;
                        }
                        break;

                    case WarpTarget.Node:
                        if (vessel.patchedConicsUnlocked() && vessel.patchedConicSolver.maneuverNodes.Any())
                        {
                            targetUT = vessel.patchedConicSolver.maneuverNodes[0].UT;
                        }
                        break;

                    case WarpTarget.Time:
                        targetUT = vesselState.time + timeOffset;
                        break;

                    case WarpTarget.PhaseAngleT:
                        if (core.target.NormalTargetExists)
                        {
                            Orbit reference;
                            if (core.target.TargetOrbit.referenceBody == orbit.referenceBody)
                            {
                                reference = orbit;     // we orbit arround the same body
                            }
                            else
                            {
                                reference = orbit.referenceBody.orbit;
                            }
                            // From Kerbal Alarm Clock
                            double angleChangePerSec = (360 / core.target.TargetOrbit.period) - (360 / reference.period);
                            double currentAngle      = reference.PhaseAngle(core.target.TargetOrbit, vesselState.time);
                            double angleDigff        = currentAngle - phaseAngle;
                            if (angleDigff > 0 && angleChangePerSec > 0)
                            {
                                angleDigff -= 360;
                            }
                            if (angleDigff < 0 && angleChangePerSec < 0)
                            {
                                angleDigff += 360;
                            }
                            double TimeToTarget = Math.Floor(Math.Abs(angleDigff / angleChangePerSec));
                            targetUT = vesselState.time + TimeToTarget;
                        }
                        break;

                    case WarpTarget.AtmosphericEntry:
                        try
                        {
                            targetUT = OrbitExtensions.NextTimeOfRadius(vessel.orbit, vesselState.time, vesselState.mainBody.Radius + vesselState.mainBody.RealMaxAtmosphereAltitude());
                        }
                        catch
                        {
                            warping = false;
                        }
                        break;

                    case WarpTarget.SuicideBurn:
                        try
                        {
                            targetUT = OrbitExtensions.SuicideBurnCountdown(orbit, vesselState, vessel) + vesselState.time;
                        }
                        catch
                        {
                            warping = false;
                        }
                        break;

                    default:
                        targetUT = vesselState.time;
                        break;
                    }
                }
            }

            GUILayout.EndHorizontal();

            core.warp.useQuickWarpInfoItem();

            if (warping)
            {
                GUILayout.Label(Localizer.Format("#MechJeb_WarpHelper_label6") + (leadTime > 0 ? GuiUtils.TimeToDHMS(leadTime) + " before " : "") + warpTargetStrings[(int)warpTarget] + ".");         //"Warping to "
            }
            core.warp.ControlWarpButton();

            GUILayout.EndVertical();

            base.WindowGUI(windowID);
        }