Exemplo n.º 1
0
 /// <summary>
 /// Computes <c>GammaLn(x) - (x-0.5)*log(x) + x - 0.5*log(2*pi)</c> for x &gt;= 10
 /// </summary>
 /// <param name="x">A real number &gt;= 10</param>
 /// <returns></returns>
 private static double GammaLnSeries(double x)
 {
     // GammaLnSeries(10) = 0.008330563433362871
     if (x < 10)
     {
         return(MMath.GammaLn(x) - (x - 0.5) * Math.Log(x) + x - LnSqrt2PI);
     }
     else
     {
         // the series is:  sum_{i=1}^inf B_{2i} / (2i*(2i-1)*x^(2i-1))
         double sum   = 0;
         double term  = 1.0 / x;
         double delta = term * term;
         for (int i = 0; i < c_gammaln_series.Length; i++)
         {
             sum  += c_gammaln_series[i] * term;
             term *= delta;
         }
         return(sum);
     }
 }
Exemplo n.º 2
0
        public static int Poisson(double mean, IPolyrand random = null)
        {
            // TODO: There are more efficient samplers
            if (mean < 0)
            {
                throw new ArgumentException("mean < 0");
            }
            else if (mean == 0.0)
            {
                return(0);
            }
            else if (mean < 10)
            {
                double L = System.Math.Exp(-mean);
                double p = 1.0;
                int    k = 0;
                do
                {
                    k++;
                    p *= NextDouble(random);
                } while (p > L);
                return(k - 1);
            }
            else
            {
                // mean >= 10
                // Devroye ch10.3, with corrections
                // Reference: "Non-Uniform Random Variate Generation" by Luc Devroye (1986)
                double mu        = System.Math.Floor(mean);
                double muLogFact = MMath.GammaLn(mu + 1);
                double logMeanMu = System.Math.Log(mean / mu);
                double delta     = System.Math.Max(6, System.Math.Min(mu, System.Math.Sqrt(2 * mu * System.Math.Log(128 * mu / System.Math.PI))));
                double c1        = System.Math.Sqrt(System.Math.PI * mu / 2);
                double c2        = c1 + System.Math.Sqrt(System.Math.PI * (mu + delta / 2) / 2) * System.Math.Exp(1 / (2 * mu + delta));
                double c3        = c2 + 2;
                double c4        = c3 + System.Math.Exp(1.0 / 78);
                double c         = c4 + 2 / delta * (2 * mu + delta) * System.Math.Exp(-delta / (2 * mu + delta) * (1 + delta / 2));
                while (true)
                {
                    double u = NextDouble(random) * c;
                    double x, w;
                    if (u <= c1)
                    {
                        double n = Rand.Normal(random);
                        double y = -System.Math.Abs(n) * System.Math.Sqrt(mu) - 1;
                        x = System.Math.Floor(y);
                        if (x < -mu)
                        {
                            continue;
                        }
                        w = -n * n / 2;
                    }
                    else if (u <= c2)
                    {
                        double n = Rand.Normal(random);
                        double y = 1 + System.Math.Abs(n) * System.Math.Sqrt(mu + delta / 2);
                        x = System.Math.Ceiling(y);
                        if (x > delta)
                        {
                            continue;
                        }
                        w = (2 - y) * y / (2 * mu + delta);
                    }
                    else if (u <= c3)
                    {
                        x = 0;
                        w = 0;
                    }
                    else if (u <= c4)
                    {
                        x = 1;
                        w = 0;
                    }
                    else
                    {
                        double v = -System.Math.Log(NextDouble(random));
                        double y = delta + v * 2 / delta * (2 * mu + delta);
                        x = System.Math.Ceiling(y);
                        w = -delta / (2 * mu + delta) * (1 + y / 2);
                    }

                    double e = -System.Math.Log(NextDouble(random));
                    w -= e + x * logMeanMu;
                    double qx = x * System.Math.Log(mu) - MMath.GammaLn(mu + x + 1) + muLogFact;
                    if (w <= qx)
                    {
                        return((int)System.Math.Round(x + mu));
                    }
                }
            }
        }