Exemplo n.º 1
0
 /// <summary>
 /// posts a message to all agents
 /// </summary>
 public void SendToAllAgents(AgentMessage msg)
 {
     for (int i = 0; i < agentRegister.Count; i++)
         agentRegister[i].SendMessage(agentRegister[i], msg);
 }
Exemplo n.º 2
0
 /// <summary>
 /// used for sending messages to other agents
 /// </summary>
 public void SendMessage(Agent a, AgentMessage msg)
 {
     msg.sender = this;
     a.ReceiveMessage(msg);
 }
Exemplo n.º 3
0
        protected override void ReceiveMessage(AgentMessage msg)
        {
            BotAgentMessage bam = msg as BotAgentMessage;
            if (bam == null)
                return;

            //always ignore Dummy messages
            if (bam.msgType == BotAgentMessages.Dummy)
                return;
            //always insert messages from GamePlay level at the beginning
            BlockMessageReceivingStart();

            if ((bam.msgType == BotAgentMessages.GameStarted) || (bam.msgType == BotAgentMessages.GameFinished) ||
                (bam.msgType == BotAgentMessages.PauseForControlApplying) || (bam.msgType == BotAgentMessages.ControlsApplied))
                messageList.Insert(0, bam);

            //ordinary message processing - insert at the end
            messageList.Add(bam);

            BlockMessageReceivingEnd();
        }
Exemplo n.º 4
0
        /// <summary>
        /// used to put incoming message into own message list. May be overridden to implement some filtering or special message queueing. base.ReceiveMessage(msg) inserts at the end of message queue
        /// </summary>
        protected virtual void ReceiveMessage(AgentMessage msg)
        {
            BlockMessageReceivingStart();

            messageList.Add(msg);

            BlockMessageReceivingEnd();
        }