Exemplo n.º 1
0
 /// <summary>
 /// Disables the falling platform. We're not destroying it, so we can revive it on respawn
 /// </summary>
 protected virtual void DisableFallingPlatform()
 {
     if (_autoRespawn == null)
     {
         this.gameObject.SetActive(false);
     }
     else
     {
         _autoRespawn.Kill();
     }
     this.transform.position = _initialPosition;
     _timer   = TimeBeforeFall;
     _shaking = false;
 }
Exemplo n.º 2
0
        /// <summary>
        /// Destroys the object, or tries to, depending on the character's settings
        /// </summary>
        protected virtual void DestroyObject()
        {
            if (!DestroyOnDeath)
            {
                return;
            }

            if (_autoRespawn == null)
            {
                // object is turned inactive to be able to reinstate it at respawn
                gameObject.SetActive(false);
            }
            else
            {
                _autoRespawn.Kill();
            }
        }