public override EvadeSkillshot NewInstance(bool debug = false) { var newInstance = new MultiCircleSkillshot { OwnSpellData = OwnSpellData }; return(newInstance); }
public override EvadeSkillshot NewInstance(bool debug = false) { var newInstance = new MultiCircleSkillshot { OwnSpellData = OwnSpellData }; if (debug) { var newDebugInst = new MultiCircleSkillshot { OwnSpellData = OwnSpellData, StartPosition = Debug.GlobalStartPos, EndPosition = Debug.GlobalEndPos, IsValid = true, IsActive = true, TimeDetected = Environment.TickCount - Game.Ping, SpawnObject = null }; return(newDebugInst); } return(newInstance); }