public void Setup() { _playerWhoOwns = new Player { Token = PlayerTokens.Tokens.Dog }; //stations _gameBoard.Locations[5].Purchased = true; _gameBoard.Locations[5].Owner = _playerWhoOwns; _gameBoard.Locations[15].Purchased = true; _gameBoard.Locations[15].Owner = _playerWhoOwns; _gameBoard.Locations[25].Purchased = true; _gameBoard.Locations[25].Owner = _playerWhoOwns; _gameBoard.Locations[35].Purchased = true; _gameBoard.Locations[35].Owner = _playerWhoOwns; //utilities _gameBoard.Locations[12].Purchased = true; _gameBoard.Locations[12].Owner = _playerWhoOwns; _gameBoard.Locations[28].Purchased = true; _gameBoard.Locations[28].Owner = _playerWhoOwns; //Reds _gameBoard.Locations[16].Purchased = true; _gameBoard.Locations[16].Owner = _playerWhoOwns; _gameBoard.Locations[18].Purchased = true; _gameBoard.Locations[18].Owner = _playerWhoOwns; _gameBoard.Locations[19].Purchased = true; _gameBoard.Locations[19].Owner = _playerWhoOwns; }
public void Setup() { _playerWhoOwns = new Player { Token = PlayerTokens.Tokens.Dog }; //stations _gameBoard.Locations[5].Purchased = true; _gameBoard.Locations[5].Owner = _playerWhoOwns; _gameBoard.Locations[15].Purchased = true; _gameBoard.Locations[15].Owner = _playerWhoOwns; _gameBoard.Locations[25].Purchased = true; _gameBoard.Locations[25].Owner = _playerWhoOwns; _gameBoard.Locations[35].Purchased = true; _gameBoard.Locations[35].Owner = _playerWhoOwns; //utilities _gameBoard.Locations[12].Purchased = true; _gameBoard.Locations[12].Owner = _playerWhoOwns; _gameBoard.Locations[28].Purchased = true; _gameBoard.Locations[28].Owner = _playerWhoOwns; //Reds _gameBoard.Locations[16].Purchased = true; _gameBoard.Locations[16].Owner = _playerWhoOwns; _gameBoard.Locations[18].Purchased = true; _gameBoard.Locations[18].Owner = _playerWhoOwns; _gameBoard.Locations[19].Purchased = true; _gameBoard.Locations[19].Owner = _playerWhoOwns; }
public void Setup() { _player1 = new Player { Token = PlayerTokens.Tokens.Dog }; _player2 = new Player { Token = PlayerTokens.Tokens.Hat }; _gameBoard.Players = new List<Player> { _player1, _player2 }; _gameBoard.Players[0].CurrentPosition = 35; _gameBoard.Players[1].CurrentPosition = 35; _preMoney1 = _gameBoard.Players[0].Money; _preMoney2 = _gameBoard.Players[1].Money; _gameBoard.Locations[37].Purchased = true; _gameBoard.Locations[37].Owner = _gameBoard.Players[0]; }