private void myMenu_JoinGameClicked(object sender, JoinGameClickEventArgs e) { comm.UserRole = Communicator.ROLE.CLIENT; IPRequest ip = new IPRequest(); ip.Owner = this; ip.IPAccept += new EventHandler <ConnectClickedEventArgs>(ip_IPAccept); ip.ShowDialog(); }
private void OnJoinGameClicked(JoinGameClickEventArgs e) { JoinGameClicked(this, e); }
private void OnJoinGameClicked(JoinGameClickEventArgs e) { JoinGameClicked(this, e); }
private void myMenu_JoinGameClicked(object sender, JoinGameClickEventArgs e) { comm.UserRole = Communicator.ROLE.CLIENT; IPRequest ip = new IPRequest(); ip.Owner = this; ip.IPAccept += new EventHandler<ConnectClickedEventArgs>(ip_IPAccept); ip.ShowDialog(); }