Exemplo n.º 1
0
        public ChanceCard DrawChanceCard(Player player, Player[] curPlayers)
        {
            ChanceCard cardDrawn = ChanceCards[ChanceCardIndex++];

            cardDrawn.Use(player, curPlayers);
            if (ChanceCardIndex <= 16)
            {
                ChanceCardIndex = 0;
                ShuffleChanceCards();
            }
            return(cardDrawn);
        }
Exemplo n.º 2
0
        public override void OnVisit(Player visitor, Board board)
        {
            base.OnVisit(visitor, board);

            switch (specialTileType)
            {
            case SpecialTileType.GO:
                visitor.ReceiveMoneyFromBank(Constants.GOAllowance);
                Console.WriteLine($"{visitor.DisplayName} receives {Constants.GOAllowance} from the bank for passing GO.");
                break;

            case SpecialTileType.Chance:
                ChanceCard chanceCard = SpecialCardDeck.GetChanceCard();
                Console.WriteLine($"{visitor.DisplayName} drew chance card: {chanceCard.DisplayName}");
                chanceCard.Use(visitor, board, board.Monopoly.Players);
                break;

            case SpecialTileType.CommunityChest:
                CommunityChest community = SpecialCardDeck.GetCommunityChest();
                Console.WriteLine($"{visitor.DisplayName} drew community chest: {community.DisplayName}");
                community.Use(visitor, board, board.Monopoly.Players);
                break;

            case SpecialTileType.VisitingJail:
                break;

            case SpecialTileType.Jail:
                visitor.Jail(board);
                break;

            case SpecialTileType.FreeParking:
                break;

            case SpecialTileType.IncomeTax:
                break;

            case SpecialTileType.LuxuryTax:
                break;

            default:
                throw new Exception($"Unhandled special tile type: {specialTileType}");
            }
        }