protected virtual void Upgrade(Player player) { if (player != Owner) { return; } if (Level < 6) { if (player.SpendCash(Price)) { UpgradeEvent(this); ++Level; player.Inform("Congratulations! You have upgraded this estate!"); } } }
public override void Trigger(Player player) { PlayerArrivedEvent(this, new PlayerArrivedEventArgs(player)); if (player.Confirm("I want to play a game...")) { int invest = player.InputInt("How much do you want to bet?"); player.SpendCash(invest); int revenue = Calculate(invest); player.AddCash(revenue); if (invest >= revenue) { player.Inform("Poor guy..."); ResultEvent(player, new CasinoEventArgs(false)); } else { player.Inform("Lucky you..."); ResultEvent(player, new CasinoEventArgs(true)); } } }
public override void Trigger(Player player) { PlayerArrivedEvent(this, new PlayerArrivedEventArgs(player)); if (player.Confirm("I want to play a game...")) { int invest = player.InputInt("How much do you want to bet?"); player.SpendCash(invest); int revenue = Calculate(invest); player.AddCash(revenue); if (invest >= revenue) { player.Inform("Poor guy..."); ResultEvent(player,new CasinoEventArgs(false)); } else { player.Inform("Lucky you..."); ResultEvent(player,new CasinoEventArgs(true)); } } }
protected virtual void Upgrade(Player player) { if (player != Owner) { return; } if (Level < 6) { if (player.SpendCash(Price)) { UpgradeEvent(this); ++Level; player.Inform("Congratulations! You have upgraded this estate!"); } } }