Exemplo n.º 1
0
        // Constructor:
        public S_Board(GameStateManager creator, float xPos, float yPos) : base(creator, xPos, yPos)
        {
            cameraProperties = new CameraProperties();

            this.gameOptions = creator.gameOptions;

            //DEBUG:
            if (creator.gameOptions.numRounds < 1)
            {
                this.numRounds = 1;
            }
            else
            {
                this.numRounds = gameOptions.numRounds;
            }

            parentManager.boardGame = this;

            // Create testDice
            testDice = new E_Dice(this, parentManager.game.spr_testDice, MGP_Constants.SCREEN_MID_X, MGP_Constants.SCREEN_MID_Y, 10);


            // Start first round:
            S_Round newRound = new S_Round(parentManager, 0, 0);

            parentManager.AddStateQueue(newRound);
            this.round = newRound;
        } // end constructor
Exemplo n.º 2
0
        public S_CameraMode(GameStateManager creator, float xPos, float yPos, S_Pause s_Pause) : base(creator, xPos, yPos)
        {
            cameraProperties = parentManager.boardGame.cameraProperties;
            // Pause the pause menu (lol)
            this.s_Pause    = s_Pause;
            s_Pause.active  = false;
            s_Pause.visible = false;

            // Hide other states so we see just the gameboard
            foreach (State s in parentManager.states)
            {
                if (!s.GetType().Equals(typeof(B_PirateBay)) && s != this)
                {
                    s.visible = false;
                }
            }

            // Save where the camera was
            oldCameraPos = cameraProperties.getPos();
        }