void prepareAudioUnit()
        {
            // AudioSession
            AudioSession.Initialize();
            AudioSession.SetActive(true);
            AudioSession.Category = AudioSessionCategory.PlayAndRecord;
            AudioSession.PreferredHardwareIOBufferDuration = 0.01f;            

            // Getting a RemoteUI AudioUni AudioComponent
            _component = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // Getting Audiounit
            _audioUnit = AudioUnit.CreateInstance(_component);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnitScopeType.Input,
                1 // Remote Input
                );

            // setting AudioStreamBasicDescription
            int AudioUnitSampleTypeSize = (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR) ? sizeof(float) : sizeof(uint);
            AudioStreamBasicDescription audioFormat = new AudioStreamBasicDescription()
            {
                SampleRate = _sampleRate,
                Format = AudioFormatType.LinearPCM,
                //kAudioFormatFlagsAudioUnitCanonical = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved | (kAudioUnitSampleFractionBits << kLinearPCMFormatFlagsSampleFractionShift),
                FormatFlags = (AudioFormatFlags)((int)AudioFormatFlags.IsSignedInteger | (int)AudioFormatFlags.IsPacked | (int)AudioFormatFlags.IsNonInterleaved | (int)(kAudioUnitSampleFractionBits << (int)AudioFormatFlags.LinearPCMSampleFractionShift)),
                ChannelsPerFrame = 2,
                BytesPerPacket = AudioUnitSampleTypeSize,
                BytesPerFrame = AudioUnitSampleTypeSize,
                FramesPerPacket = 1,
                BitsPerChannel = 8 * AudioUnitSampleTypeSize,
                Reserved = 0
            };
            _audioUnit.SetAudioFormat(audioFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote output
                );
            _audioUnit.SetAudioFormat(audioFormat, 
                AudioUnitScopeType.Output, 
                1 // Remote input
                );

            // setting callback
            if (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR)
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(simulator_callback);
            else
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(device_callback);

            // initialize
            _audioUnit.Initialize();
        }
Exemplo n.º 2
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        public static AudioComponent FindNextComponent(AudioComponent cmp, AudioComponentDescription cd)
        {
            // Getting component hanlder
            IntPtr handler;
            if (cmp == null)
                handler = AudioComponentFindNext(IntPtr.Zero, cd);
            else
                handler = AudioComponentFindNext(cmp.Handler, cd);

            // creating an instance
            if (handler != IntPtr.Zero)
                return new AudioComponent(handler);
            else
                return null;

        }
        public static AudioUnit CreateInstance(AudioComponent cmp)
        {
            var ptr = new IntPtr();
            int err = AudioComponentInstanceNew(cmp.Handler, ref ptr);

            if (err != 0)
            {
                throw new ArgumentException(String.Format("Error code:", err));
            }

            if (ptr != IntPtr.Zero)
            {
                return(new AudioUnit(ptr));
            }
            else
            {
                return(null);
            }
        }
        void prepareAudioUnit()
        {
            // Getting the RemoteUI AudioComponent
            _component = AudioComponent.FindComponent(AudioTypeOutput.Remote);
           
            // Getting Audiounit
            _audioUnit = AudioUnit.CreateInstance(_component);

            // setting AudioStreamBasicDescription
            int AudioUnitSampleTypeSize;
            if (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR)
            {
                AudioUnitSampleTypeSize = sizeof(float);
            }
            else
            {
                AudioUnitSampleTypeSize = sizeof(int);
            }
            AudioStreamBasicDescription audioFormat = new AudioStreamBasicDescription()
            {
                SampleRate = _sampleRate,
                Format = AudioFormatType.LinearPCM,
                //kAudioFormatFlagsAudioUnitCanonical = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved | (kAudioUnitSampleFractionBits << kLinearPCMFormatFlagsSampleFractionShift),
                FormatFlags = (AudioFormatFlags)((int)AudioFormatFlags.IsSignedInteger | (int)AudioFormatFlags.IsPacked | (int)AudioFormatFlags.IsNonInterleaved | (int)(kAudioUnitSampleFractionBits << (int)AudioFormatFlags.LinearPCMSampleFractionShift)),
                ChannelsPerFrame = 2,
                BytesPerPacket = AudioUnitSampleTypeSize,
                BytesPerFrame = AudioUnitSampleTypeSize,
                FramesPerPacket = 1,
                BitsPerChannel = 8 * AudioUnitSampleTypeSize,
                Reserved = 0
            };
            _audioUnit.SetAudioFormat(audioFormat, AudioUnitScopeType.Input, 0);            

            // setting callback
            if (MonoTouch.ObjCRuntime.Runtime.Arch == MonoTouch.ObjCRuntime.Arch.SIMULATOR)
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(simulator_callback);
            else
                _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(device_callback);
        }
Exemplo n.º 5
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        public static AudioComponent FindNextComponent(AudioComponent cmp, AudioComponentDescription cd)
        {
            // Getting component hanlder
            IntPtr handler;

            if (cmp == null)
            {
                handler = AudioComponentFindNext(IntPtr.Zero, cd);
            }
            else
            {
                handler = AudioComponentFindNext(cmp.Handler, cd);
            }

            // creating an instance
            if (handler != IntPtr.Zero)
            {
                return(new AudioComponent(handler));
            }
            else
            {
                return(null);
            }
        }
Exemplo n.º 6
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        public static AudioUnit CreateInstance(AudioComponent cmp)
        {
            var ptr = new IntPtr();
            int err = AudioComponentInstanceNew(cmp.Handler, ref ptr);
            if (err != 0)
                throw new ArgumentException(String.Format("Error code:", err));

            if (ptr != IntPtr.Zero)
            {
                return new AudioUnit(ptr);
            }
            else
            {
                return null;
            }
        }
        void prepareAudioUnit()
        {
            // creating an AudioComponentDescription of the RemoteIO AudioUnit
            AudioComponentDescription cd = new AudioComponentDescription()
            {
                componentType = AudioComponentDescription.AudioComponentType.kAudioUnitType_Output,
                componentSubType = AudioComponentDescription.AudioComponentSubType.kAudioUnitSubType_RemoteIO,
                componentManufacturer = AudioComponentDescription.AudioComponentManufacturerType.kAudioUnitManufacturer_Apple,
                componentFlags = 0,
                componentFlagsMask = 0
            };

            // Getting AudioComponent using the audio component description
            _audioComponent = AudioComponent.FindComponent(cd);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input, 
                0 // Remote Output
                );            

            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
        }
        void prepareAudioUnit()
        {
            // Getting Remote AudioComponent output
            _audioComponent = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
                );            

            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
        }
Exemplo n.º 9
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        void prepareAudioUnit()
        {
            // Creating AudioComponentDescription instance of RemoteIO Audio Unit
            var cd = new AudioComponentDescription()
            {
                componentType = AudioComponentDescription.AudioComponentType.kAudioUnitType_Output,
                componentSubType = AudioComponentDescription.AudioComponentSubType.kAudioUnitSubType_RemoteIO,
                componentManufacturer = AudioComponentDescription.AudioComponentManufacturerType.kAudioUnitManufacturer_Apple,
                componentFlags = 0,
                componentFlagsMask = 0
            };

            // Getting AudioComponent from the description
            _component = AudioComponent.FindComponent(cd);

            // Getting Audiounit
            _audioUnit = AudioUnit.CreateInstance(_component);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input,
                1 // Remote Input
                );

            // setting AudioStreamBasicDescription       
            var audioFormat = AudioUnitUtils.AUCanonicalASBD(44100.0, 2);            
            _audioUnit.SetAudioFormat(audioFormat,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input,
                0 // Remote output
                );            
            _audioUnit.SetAudioFormat(audioFormat,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Output,
                1 // Remote input
                );

            // setting callback
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);                
            // initialize
            _audioUnit.Initialize();
        }
        void prepareAudioUnit()
        {
            // AudioSession
            AudioSession.Initialize();
            AudioSession.SetActive(true);
            AudioSession.Category = AudioSessionCategory.PlayAndRecord;
            AudioSession.PreferredHardwareIOBufferDuration = 0.005f;            

            // Getting AudioComponent Remote output 
            _audioComponent = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnitScopeType.Input,
                1 // Remote Input
                );

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
                );            
            _audioUnit.SetAudioFormat( AudioUnitUtils.AUCanonicalASBD(_sampleRate, 2),                  
                AudioUnitScopeType.Output,                     
                1 // Remote input                     
                );


            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
            _audioUnit.Start();
        }
        void prepareAudioUnit()
        {
            // AudioSession
            AudioSession.Initialize();
            AudioSession.SetActive(true);
            AudioSession.Category = AudioSessionCategory.PlayAndRecord;
            AudioSession.PreferredHardwareIOBufferDuration = 0.005f;            

            // creating an AudioComponentDescription of the RemoteIO AudioUnit
            AudioComponentDescription cd = new AudioComponentDescription()
            {
                componentType = AudioComponentDescription.AudioComponentType.kAudioUnitType_Output,
                componentSubType = AudioComponentDescription.AudioComponentSubType.kAudioUnitSubType_RemoteIO,
                componentManufacturer = AudioComponentDescription.AudioComponentManufacturerType.kAudioUnitManufacturer_Apple,
                componentFlags = 0,
                componentFlagsMask = 0
            };

            // Getting AudioComponent using the audio component description
            _audioComponent = AudioComponent.FindComponent(cd);

            // creating an audio unit instance
            _audioUnit = AudioUnit.CreateInstance(_audioComponent);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input,
                1 // Remote Input
                );

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Input, 
                0 // Remote Output
                );            
            _audioUnit.SetAudioFormat( AudioUnitUtils.AUCanonicalASBD(_sampleRate, 2),                  
                AudioUnit.AudioUnitScopeType.kAudioUnitScope_Output,                     
                1 // Remote input                     
                );


            // setting callback method
            _audioUnit.RenderCallback += new EventHandler<AudioUnitEventArgs>(_audioUnit_RenderCallback);

            _audioUnit.Initialize();
            _audioUnit.Start();
        }
		void prepareAudioUnit ()
		{
			// AudioSession
			AudioSession.Initialize ();
			AudioSession.SetActive (true);
			AudioSession.Category = AudioSessionCategory.PlayAndRecord;
			AudioSession.PreferredHardwareIOBufferDuration = 0.005f;            

			// Getting AudioComponent Remote output 
			_audioComponent = AudioComponent.FindComponent (AudioTypeOutput.Remote);

			// creating an audio unit instance
			_audioUnit = new AudioUnit (_audioComponent);

			// turning on microphone
			_audioUnit.SetEnableIO (true,
                AudioUnitScopeType.Input,
                1 // Remote Input
			);

			// setting audio format
			_audioUnit.SetAudioFormat (_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
			);  

			var format = AudioStreamBasicDescription.CreateLinearPCM (_sampleRate, bitsPerChannel: 32);
			format.FormatFlags = AudioStreamBasicDescription.AudioFormatFlagsAudioUnitCanonical;
			_audioUnit.SetAudioFormat (format, AudioUnitScopeType.Output, 1);

			// setting callback method
			_audioUnit.SetRenderCallback (_audioUnit_RenderCallback, AudioUnitScopeType.Global);

			_audioUnit.Initialize ();
			_audioUnit.Start ();
		}
        void prepareAudioUnit()
        {
            // Updated for deprecated AudioSession
            var session = AVAudioSession.SharedInstance();
            NSError error;

            if (session == null)
            {
                var alert = new UIAlertView("Session error", "Unable to create audio session", null, "Cancel");
                alert.Show();
                alert.Clicked += delegate
                {
                    alert.DismissWithClickedButtonIndex(0, true);
                    return;
                };
            }
            session.SetActive(true);
            session.SetCategory(AVAudioSessionCategory.PlayAndRecord);
            session.SetPreferredIOBufferDuration(0.005, out error);    

            // Getting AudioComponent Remote output 
            _audioComponent = AudioComponent.FindComponent(AudioTypeOutput.Remote);

            // creating an audio unit instance
            _audioUnit = new AudioUnit(_audioComponent);

            // turning on microphone
            _audioUnit.SetEnableIO(true,
                AudioUnitScopeType.Input,
                1 // Remote Input
            );

            // setting audio format
            _audioUnit.SetAudioFormat(_dstFormat, 
                AudioUnitScopeType.Input, 
                0 // Remote Output
            );  

            var format = AudioStreamBasicDescription.CreateLinearPCM(_sampleRate, bitsPerChannel: 32);
            format.FormatFlags = AudioStreamBasicDescription.AudioFormatFlagsNativeFloat;
            _audioUnit.SetAudioFormat(format, AudioUnitScopeType.Output, 1);

            // setting callback method
            _audioUnit.SetRenderCallback(_audioUnit_RenderCallback, AudioUnitScopeType.Global);

            _audioUnit.Initialize();
            _audioUnit.Start();
        }