public void LoadContent(ContentManager content, Sprite paddleSprite, Sprite fireSpriteStartLeft, Sprite fireSpriteSteadyLeft, Sprite fireSpriteStartRight, Sprite fireSpriteSteadyRight) { //Texture = content.Load<Texture2D>(paddleString); //FireTexture = content.Load<Texture2D>(fireString); Sprite = paddleSprite; FireSpriteStartLeft = fireSpriteStartLeft; FireSpriteStartLeft.Depth = 0.4f; FireSpriteSteadyLeft = fireSpriteSteadyLeft; FireSpriteSteadyLeft.Depth = 0.4f; FireSpriteStartRight = fireSpriteStartRight; FireSpriteStartRight.Depth = 0.4f; FireSpriteSteadyRight = fireSpriteSteadyRight; FireSpriteSteadyRight.Depth = 0.4f; FireAnimationData = new SpriteAnimationData(FireSpriteStartLeft.Frames, FIRE_MILLISECONDS_PER_FRAME); }
public void LoadContent(ContentManager content, Sprite brickSprite, Sprite crackedSprite, Sprite powerup) { //Texture = content.Load<Texture2D>(brickString); //CrackedTexture = content.Load<Texture2D>(crackedString); Sprite = brickSprite; CrackedSprite = crackedSprite; //CrackedSprite.AnimationSpeed = 0f; CrackedSprite.Depth = 0.4f; if (Powerup != null) { Powerup.LoadContent(content, powerup); } animationData = new SpriteAnimationData(Sprite.Frames, 0); }
public new void LoadContent(ContentManager content, Sprite powerUpSprite) { Sprite = powerUpSprite; animationData = new SpriteAnimationData(Sprite.Frames, getFrameMillis()); }