Exemplo n.º 1
0
        public void Update(GameTime gameTime)
        {
            // Check CurrentComboNode Input
            if (_checkCurrentInput)
            {
                Log("CheckingCurrentInput");
                if (InputManager.OnKeyDown(_current.Key) || InputManager.OnButtonDown(_current.Button))
                {
                    Log("Pressed " + _current.Key);

                    // Makes it so that when Animation ends, the Check for next start.
                    _sprite.SetOnAnimationEnd(_current.Animation, () =>
                    {
                        _checkCurrentInput = false;
                        _sprite.SetAnimation(EAnimation.Idle);
                    });
                    _sprite.SetAnimation(_current.Animation);
                    _passedMillis = 0;
                }
            }

            // Check CurrentComboNode.Next Input
            else
            {
                Log("CheckNextInput");
                _passedMillis += gameTime.ElapsedGameTime.Milliseconds;

                // TimeIntervall exceeded.
                if (_passedMillis > _current.TimeIntervall.End)
                {
                    Log("TimeIntervall exceeded");
                    _checkCurrentInput = true;
                    _current           = _root;
                }

                // Inside TimeIntervall.
                else if (_passedMillis > _current.TimeIntervall.Start &&
                         _passedMillis < _current.TimeIntervall.End)
                {
                    Log("Inside TimeIntervall");
                    // Combo finished.
                    if (_current.Next.Count == 0)
                    {
                        Log("ComboFinished");
                    }

                    // Check for Input for Next
                    foreach (Keys k in _current.Next.Keys)
                    {
                        if (InputManager.OnKeyDown(k))
                        {
                            Log("Pressed " + k + " for next ComboNode");
                            _current = _current.Next[k];
                            _sprite.SetAnimation(_current.Animation);
                            _checkCurrentInput = true;
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        private void test(ComboNode node)
        {
            if (node == null)
            {
                return;
            }

            foreach (Keys k in node.Next.Keys)
            {
                if (InputManager.OnKeyDown(k))
                {
                    _sprite.SetAnimation(node.Animation);
                }
            }
        }
Exemplo n.º 3
0
 public Combo(ComboNode root, AnimatedSprite sprite)
 {
     _root    = root;
     _current = _root;
     _sprite  = sprite;
 }