Exemplo n.º 1
0
        public override void BeforeInitialize()
        {
            var currentOrientation = AndroidCompatibility.GetAbsoluteOrientation();

            switch (AndroidGameActivity.Instance.Resources.Configuration.Orientation)
            {
            case Android.Content.Res.Orientation.Portrait:
                _gameWindow.SetOrientation(
                    currentOrientation == DisplayOrientation.PortraitDown
                        ? DisplayOrientation.PortraitDown
                        : DisplayOrientation.Portrait,
                    false);
                break;

            default:
                _gameWindow.SetOrientation(
                    currentOrientation == DisplayOrientation.LandscapeRight
                        ? DisplayOrientation.LandscapeRight
                        : DisplayOrientation.LandscapeLeft,
                    false);
                break;
            }
            base.BeforeInitialize();
            _gameWindow.GameView.TouchEnabled = true;
        }
Exemplo n.º 2
0
        public override void OnOrientationChanged(int orientation)
        {
            if (orientation == OrientationUnknown)
            {
                return;
            }

            // Avoid changing orientation whilst the screen is locked
            if (ScreenReceiver.ScreenLocked)
            {
                return;
            }

            // Check if screen orientation is locked by user: if it's locked, do not change orientation.
            try
            {
                if (Settings.System.GetInt(Application.Context.ContentResolver, "accelerometer_rotation") == 0)
                {
                    return;
                }
            }
            catch (Settings.SettingNotFoundException)
            {
                // Do nothing (or log warning?). In case android API or Xamarin do not support this Android system property.
            }

            var disporientation = AndroidCompatibility.GetAbsoluteOrientation(orientation);

            // Only auto-rotate if target orientation is supported and not current
            var gameWindow = (AndroidGameWindow)AndroidGameActivity.Instance.Game.Window;

            if ((gameWindow.GetEffectiveSupportedOrientations() & disporientation) != 0 &&
                disporientation != gameWindow.CurrentOrientation)
            {
                gameWindow.SetOrientation(disporientation, true);
            }
        }